AMD Announces New FSR 3 Titles and Quality Improvements, including Extended Support for VRR Monitors

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Image: AMD

AMD has shared a new article about how FidelityFX Super Resolution 3 has been released in source form to maximize the technology’s adoption, and with it comes an updated list of games where FSR 3 will be available.

Black Myth Wukong, Cyberpunk 2077, and Starfield are just a few of the titles that will feature (or be updated with) support for FSR 3 in the future, per an image that AMD shared, titled “Amazing Game Support”:

Image: AMD

AMD also revealed that the latest version of AMD FSR 3 includes some quality improvements, such as extended support for Variable Refresh Rate (VRR) monitors within the frame-pacing logic, as well as a non-async compute path:

Variable Refresh Rate monitors

AMD FreeSync technology and Adaptive Sync are forms of Variable Refresh Rate (VRR) technology, whereby your computer monitor allows for judder-free and tear-free visuals to be presented with minimal latency and the highest performance. It relies on the game providing the presentation surfaces to the graphics driver in a specific manner, so that the monitor does not show an image with tear lines.

FSR 3 attempts to pace frames with as small a frame-to-frame variability as possible, whilst accounting for any additional UI rendering work that needs to be undertaken by the game in callbacks.

Non-async compute path

Whilst we always recommend using asynchronous compute with FSR 3 to enable higher performance, it can be harder to integrate into engines in one step. To assist with this, we have also enabled the ability to run Optical Flow and Frame Interpolation workloads on the main graphics queue used for present.

Doing this requires slightly less memory, however, it means you cannot overlap the workloads and as such can be slower overall. Using the present queue allow for a quicker integration and this is the option we recommend first to validate any possible integration quality concerns. Once the FSR 3 Present Queue integration is working correctly then move to async compute mode via the relevant context creation flags.

The AMD FSR 3 package for developers is available to download here, while an AMD FidelityFX SDK and AMD FSR 3 integration guide is also available.

AMD also released its FSR 3 plugin for Unreal Engine 5 today.

“AMD FidelityFX Super Resolution (FSR) 3 produces temporally anti-aliased and super resolution upscaled output that is comparable to that of TSR, but with better performance,” reads a portion of the Unreal Engine performance guide linked by AMD.

“FSR 3 goes above and beyond TSR and provides frame generation to boost the FPS and improve the perceived animation smoothness of your game. FSR 3 does this by adding two new technologies – Frame Interpolation and Optical Flow enhanced from AMD Fluid Motion Frames.”

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Tsing Mui
News poster at The FPS Review.

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