Nintendo Switch Becomes the Best-Selling Console in Japan as Global Sales Reach 139+ Million Units

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Image: Nintendo

Nintendo has released its Q3 results for fiscal year 2024, and with it comes the news that the Nintendo Switch is now Japan’s best-selling console ever, having achieved over 32 million lifetime sales in that particular region. Global sales of the Switch are now at 139.36 million units, bringing it closer to the PlayStation 2’s 155 million.

Best-selling consoles in Japan:

  • Nintendo Switch (32,027,038)
  • PlayStation 2 (24,420,000)
  • PlayStation (19,411,000)
  • Famicom (NES) (19,350,000)
  • Super Famicom (SNES) (17,170,000)

Best-selling consoles (global):

  • PlayStation 2 (155 million)
  • Nintendo Switch (139.36 million)
  • PlayStation 4 (117.2 million)
  • PlayStation (102.49 million)
  • Wii (101.63 million)

Nintendo game sales figures:

  • Mario Kart 8 Deluxe – 60.58M (+3.57M)
  • Animal Crossing: New Horizons – 44.79M (+1.41M)
  • Super Smash Bros. Ultimate – 33.67M (+1.23M)
  • The Legend of Zelda: Breath of the Wild – 31.61M (+460K)
  • Super Mario Odyssey – 27.65M (+700K)
  • Pokémon Sword and Shield – 26.17M (+150K)
  • Pokémon Scarlet and Violet – 24.36M (+1.13M)
  • Super Mario Party – 20.34M (+680K)
  • The Legend of Zelda: Tears of the Kingdom – 20.28M (+780K)
  • New Super Mario Bros. U Deluxe – 17.20M (+500K)
  • Luigi’s Mansion 3 – 13.98M (+1.16M since March 2023)
  • Super Mario 3D World + Bowser’s Fury – 13.17M (+590K)
  • Nintendo Switch Sports – 12.48M (+1.71M)
  • Mario Party Superstars – 12.31M (+870K)
  • Super Mario Bros. Wonder – 11.96M
  • Splatoon 3 – 11.71M (+1.04M since March 2023)
  • Pikmin 4 – 3.33M (+720K)
  • Super Mario RPG – 3.14M

Nintendo on the performance of the Switch – OLED model:

Despite Nintendo Switch – OLED Model, which has a lower profit margin than the other models in the Nintendo Switch family, accounting for a higher proportion of console sales, our gross profit margin increased by 1.9 percentage points year-on-year to 55.8%. This was supported by several factors, such as a decrease in proportion of hardware sales as well as increases in proportion of first-party software sales and proportion of digital sales.

Source (1, 2, 3)
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Tsing Mui
News poster at The FPS Review.

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