Delisted Deadpool Game Hits $800+ on Keyshops

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Image: Activision

The PC version of Deadpool remains available despite its removal from Steam years ago, but players will have to pay outrageous prices for it, according to current listings of the action-adventure game that Activision and High Moon Studios originally released for Windows, PS3, and Xbox 360 in 2013. Pricing for the PC version of Deadpool peaked this January, with at least one shop selling game keys for $835, according to price history charts.

Deadpool delisting history:

  • January 1, 2014 (license expiration)
  • July 15, 2015 (returns to Steam)
  • November 16, 2017 (delisted from Steam again)

Deadpool peaking in January:

Image: GG.deals
Image: Eneba

A remastered version of Deadpool was also released for:

  • PlayStation 4 (November 17,2015)
  • Xbox One (November 17, 2015)

Deadpool promoting his game in 2012:

Some of you may know me as the Merc with a Mouth, (or the mercenary for hire) – what can I say; I have skills! (You know who else has skills?) High Moon Studios has skills, and I hired them to make my game, because they’re awesome, and so am I. But they’re not as awesome as I am, if that’s what you’ve heard. (Who’d you hear that from?) (Wait, listen…you smell something?)

Anywho, where was I? Oh yeah, ME, and my game DEADPOOL! With some cashola I ‘borrowed’ (ha!!! riiight…‘borrowed’) from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI) (blah blah blah), and some of the big cheeses (mmmmm…cheeeeese) from Marvel Entertainment, my DEADPOOL game will feature all of my favorite things – katanas (check), big guns (and not just these amazing arm muscles) (check), crazy poop-your-pants action (check), hot chicks (check), maybe some of my X-MEN friends (well, depending on what they’re wearing), burritos, bouncy houses and of course ME!!! (check)(check) And check!

And now, a quote from me about my game:

“I, DEADPOOL, ‘hired’ Peter Della Penna and his physically embarrassing team at High Moon Studios for two reasons. First, because of their close proximity to Mexico so I can get fresh, authentic chimichangas delivered daily,” said DEADPOOL, newly self-appointed Head of High Moon Studios, and Supreme Commander of PR, Marketing, Legal, and just about everything I want to be in charge of at Activision Publishing, Inc. “Second, if High Moon can make an amazing game about big transforming robots look cool, then they can surely make me look amazing in a third-person action video game, from all angles (seriously Peter…my bottom is my good side, so don’t screw this up).”

And now, a quote from that other guy at High Moon Studios:

“We weren’t actually planning on making a DEADPOOL game,” said Peter Della Penna, formerly Head of High Moon Studios and now second in command. “But, DEADPOOL came by the studio one day, said he was taking over, and that if I didn’t h ir e Marve l writer Daniel Way p ronto and m ak e the most amazing DEADPOOL video game, he’d break both of our arms and beat us to death with them.  I have kids, so we’re making the game.”

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Tsing Mui
News poster at The FPS Review.

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