Hellgate: Redemption Is a New AAA PC/Console Game in the Hellgate: London Franchise, Developed on Unreal Engine 5

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Image: Lunacy Games

Hellgate: Redemption, a new triple-A Unreal Engine 5 game for PC and consoles that is based within the Hellgate: London franchise and set “in an as-of-yet undisclosed part of the alternate-history, demon-apocalypse world,” is now in development following the signing of a global licensing agreement between HanbitSoft and Lunacy Games, Lunacy Games has announced. The news comes nearly two decades after the release of Hellgate: London, which launched in 2007 for Windows PCs, developed in part by Blizzard Entertainment and Diablo veterans.

Bill Roper, CEO and co-founder of Lunacy Games said:

  • “I’ve dreamed of returning to the franchise we created back in 2007 for many, many years.”
  • “I’ve always felt I had unfinished business with the Hellgate IP, which is why our codename for the project is Hellgate: Redemption.”
  • “By using Unreal Engine 5, cloud-based game servers, as many off-the-shelf solutions as possible, and great co-development partnerships, we’re putting every development dollar toward gameplay and innovation.”
  • “We’re keeping core gameplay and lore elements of Hellgate: London in our current design, but our intent is to build an exciting new experience that takes advantage of the numerous advances the industry has seen over the past 17 years since the original game launched.”

Lunacy on the original Hellgate: London:

Hellgate: London is an influential game that was ahead of its time in numerous ways. It pioneered the Looter Shooter genre, featuring randomly generated levels that demanded a proprietary 3D engine with real-time lighting support, and employed a business model that was unique at the time, now widely recognized as a Battle Pass. That era of gaming even required the formation of a second company to build and operate the online portion of Hellgate: London.

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Tsing Mui
News poster at The FPS Review.

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