Banishers: Ghosts of New Eden Gets Its First Patch with Performance, Stability, and Other Improvements

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Image: DON’T NOD

Patch 1.4, the first update for Banishers: Ghosts of New Eden, DON’T NOD’s newish story-driven action RPG that centers around two Banishers (i.e., ghost hunters), is now available for players to download, featuring performance, stability, and other improvements, publisher Focus Entertainment has announced. This patch does not appear to include the addition of an FOV option, but PC players who are bothered by the field of view can try out RoseTheFlower’s fix here.

Patch 1.4 notes:

  • Combat and Enemies
    • Adjusted the behavior of certain enemies and bosses that could make combat much easier in rare configurations.
    • Fixed cases where enemies could not reach the player or remained invisible.
    • Addressed a bug where the “Unable to change equipment” warning was displayed incorrectly, and adjustments to ensure that UI indications accurately reflect the current state of potions and skills.
    • Progression et Quests
    • Solved issues blocking progression in certain missions, corrected missing quest markers, and adjustments to ensure the correct triggering of story events.
  • Environment and Navigation
    • Fixed issues where the main character could fall through the ground or get stuck in the environment, notably at the entrance to Fort Jericho’s barracks and on certain isolated rocks.
    • Corrected certain navigation interactions that were difficult to access or could block the player if interacted with from a specific angle (rope, jump, narrow path).
    • Removed several invisible collisions that could block player movement.
    • Adjusted navigation zones to prevent movement anomalies like falling animations of the hero.
    • Resolved issues with invisible collision preventing the destruction of a soul grabber or a creeping ivy node.
  • Cinematics and Dialogues
    • Fixed issues affecting the playback of cinematics and the consistency of dialogues: facial animation problems, overlapping voice-overs, adjustment of the audio volume of certain dialogues or music, camera adjustments hidden by a decor element.
  • Visuals
    • Fixed issues related to the display of certain textures, missing or persisting visual effects, and improved the visual integration of environmental settings (rocks, vegetation, snow, etc.).
    • Addressed an animation issue where NPCs like Danniel Keayne and Antea would become invisible under certain conditions.
  • Photomode
    • Fixed various bugs related to photo mode (display of interaction input, HUD elements remaining visible, etc.).
    • Addressed issues with camera control in photo mode between AZERTY and QWERTY setups.
    • Fixed a white filter appearing on screenshots in photo mode on Steam.
  • Interfaces and Menus
    • Corrected button overlays and visual adjustments to improve readability and interaction.
    • Fixed interface issues, such as skill texts not updating correctly.
  • Audio
    • Adjusted the frequency of dynamic dialogues to reduce the excessive repetition of certain lines (e.g: Antea calling for a switch)
    • Resolved issues where music would abruptly cut off in various situations, such as approaching the graveyard at the start of the game, in combat, during certain cinematics, and when using the PS5’s share feature.
  • Stability and Performance
    • Fixed various crashes and freezes on PC and consoles.
    • Improved overall stability across different platforms, especially concerning framerate drops in dense areas, when moving from one region to another, or during certain player actions.
    • Addressed issues causing delays in opening the in-game menu after long sessions, particularly on PS5.
  • Achievements
    • Fixed an issue that could prevent the completion of the “Full Potency” achievement.
  • AI
    • Fixed an issue where certain NPC routines did not occur as expected, leading to incorrect visual interactions.
  • Localization and Translations
    • Corrected various subtitle and voice-over problems, including gender errors, typos, and narrative inconsistencies in several languages.
  • Control Options
    • Fixed an issue affecting key reconfiguration.

A few trailers:

A description for the game:

Play as a couple of Banishers, Red and Antea, experienced spirit hunters entrusted with the daunting task of dispelling a malevolent curse through powerful rituals. Protect the living from the threat of lingering ghosts and specters, and become a beacon of hope in a world consumed by darkness.

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Tsing Mui
News poster at The FPS Review.

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