Dragon Age: The Veilguard, the new fantasy RPG from BioWare, will run well on many PCs, according to a new PC features article that the EA-owned developer published today that explains how PCs made up 40% of its platform testing effort, with over 200,000 hours of performance and compatibility testing having been conducted for that particular platform. The game, which is launching globally on October 31 for PS5, Xbox Series X|S, and PC via Steam (Deck Verified), the EA App, and the Epic Games Store, will deliver several PC-exclusive features, including uncapped frame rate, support for 21:9 ultra-wide resolutions, an ultra-ray-tracing mode, and NVIDIA DLSS 3.
BioWare writes:
- “The Dragon Age franchise started out on PC, and we wanted to make sure PC is a great place to play our game.”
- “Many of us at BioWare are PC players ourselves, and when testing, PCs made up 40% of our platform testing effort, with over 200,000 hours of performance and compatibility testing.”
- “We wanted to ensure the controls and UI are a good experience for both KBM and controllers; so we did close to 10,000 hours of user research testing to make sure of it.”
- “Dragon Age: The Veilguard will feature native support for PS5 DualSense controllers with haptics support in addition to the standard of Xbox controllers & keyboard + mouse.”
- “Additionally, you can seamlessly transition between controllers or keyboard + mouse while playing or in menus.”
PC specs and features include:
- Display Features
- Full Support for 21:9 Ultra Wide Resolutions
- Ability to Uncap Frame Rate
- VSync, including fractional rate VSync
- HDR Support
- Optional Upscaling (DLSS 3, FSR 2.2, XeSS)
- NVIDIA Reflex
- DLSS 3 Frame Generation
- Optional Dynamic Resolution Scaling
- Cinematic Aspect Ratio (Disable this option for cinematic 21:9 ratio)
- Graphics Settings
- Presets Available (Low, Medium, High, Ultra)
- Texture Settings
- Texture Quality
- Texture Filtering
- Light & Shadow Settings
- Lighting Quality
- Contact Shadow
- Ambient Occlusion
- Screen Space Reflections
- Volumetric Lighting
- Sky Quality
- Ray Tracing Settings
- Ray-Traced Reflections
- Ray-Traced Ambient Occlusion
- Ultra Ray Tracing
- Geometry Settings
- Level Of Detail
- Strand Hair
- Terrain Quality
- Terrain Decoration Quality
- Visual Effects Quality
- Camera Effects
- Depth of Field
- Vignette
- Motion Blur
- Post Processing Quality
- Field of View
- Controls
- Class-specific Keybinds
- Keyboard + Controller Bindings
A new RTX trailer for the game:
BioWare on ray-tracing support and additional technologies:
We support a suite of Ray Tracing features, as well as an “Ultra RT” mode for extremely high end rigs. We have several types of upscaling available: NVIDIA DLSS 3, FSR 2.2 which has been heavily modified, specifically for the game, and XeSS. We also support DLSS 3 with frame generation and NVIDIA Reflex. As we have more PC features to share, we’ll circle back on those before launch.