The Elder Scrolls IV: Oblivion Has Been “Fully Remade” by Virtuos in Unreal Engine 5 and Will Release in June with Improvements to Sneaking, Archery, and More, It’s Claimed

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Image: Bethesda Game Studios

The Elder Scrolls IV: Oblivion remaster, a new version of the 2006 action RPG developed by Bethesda Game Studios, is, in fact, real, and not only that, it’s actually a fully fledged remake created under Unreal Engine 5 that will deliver several improvements over the original game, including gameplay changes relating to blocking, stealth, archery, and more, according to new information that a Virtuos employee is said to have accidentally posted but later removed from a website.

“A description of the project provided on the site confirms that the title is being developed using Unreal Engine 5 and will be ‘fully remade,’ hinting at significant changes in this reimagining compared to the original game,” reads a report that mp1st.com shared today, which goes on to explain how six gameplay systems have supposedly been reworked: Stamina, Sneak, Blocking, Archery, Hit Reaction, and HUD.

“For the Blocking system, ideas to improve it were taken from Souls-like and ‘ACT’ games (we’re not sure which games this refers to, but our guess is the Assassin’s Creed Ezio Trilogy), as the original system was considered too ‘boring’ and ‘frustrating’,” continues the report. “The Sneak icons are now highlighted in the improved Sneak system, and the damage calculation methods were reworked.”

“The stamina system was modified to be less frustrating for the player, making the knockdown that occurs when stamina is depleted more difficult to activate through changes in calculation methods. The HUD was changed to make it easier to understand and more aesthetically appealing to young players. Hit reactions were also added to improve the response to damage inflicted on the player and NPCs. Finally, Archery was improved to make it more playable and modern in both third and first-person viewpoints.”

The Elder Scrolls IV: Oblivion remake will be released in June this year, according to NateTheHate’s latest reporting, which can be found below.

“We’ll visit Compulsion Games in Montreal, Canada to learn more about South of Midnight, head to Montpellier, France to see Sandfall Interactive for a look at Clair Obscur: Expedition 33, stop by the legendary id Studios in Richardson, Texas to check in on DOOM: The Dark Ages, and visit a surprise location to see another studio’s brand new game,” reads a portion of the announcement that Microsoft posted last week about its latest Developer_Direct event, which is scheduled to stream on January 23.

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Tsing Mui
News poster at The FPS Review.

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