The Elder Scrolls IV: Oblivion remaster, a new version of the 2006 action RPG developed by Bethesda Game Studios, is, in fact, real, and not only that, it’s actually a fully fledged remake created under Unreal Engine 5 that will deliver several improvements over the original game, including gameplay changes relating to blocking, stealth, archery, and more, according to new information that a Virtuos employee is said to have accidentally posted but later removed from a website.
“A description of the project provided on the site confirms that the title is being developed using Unreal Engine 5 and will be ‘fully remade,’ hinting at significant changes in this reimagining compared to the original game,” reads a report that mp1st.com shared today, which goes on to explain how six gameplay systems have supposedly been reworked: Stamina, Sneak, Blocking, Archery, Hit Reaction, and HUD.
“For the Blocking system, ideas to improve it were taken from Souls-like and ‘ACT’ games (we’re not sure which games this refers to, but our guess is the Assassin’s Creed Ezio Trilogy), as the original system was considered too ‘boring’ and ‘frustrating’,” continues the report. “The Sneak icons are now highlighted in the improved Sneak system, and the damage calculation methods were reworked.”
“The stamina system was modified to be less frustrating for the player, making the knockdown that occurs when stamina is depleted more difficult to activate through changes in calculation methods. The HUD was changed to make it easier to understand and more aesthetically appealing to young players. Hit reactions were also added to improve the response to damage inflicted on the player and NPCs. Finally, Archery was improved to make it more playable and modern in both third and first-person viewpoints.”
The Elder Scrolls IV: Oblivion remake will be released in June this year, according to NateTheHate’s latest reporting, which can be found below.
“We’ll visit Compulsion Games in Montreal, Canada to learn more about South of Midnight, head to Montpellier, France to see Sandfall Interactive for a look at Clair Obscur: Expedition 33, stop by the legendary id Studios in Richardson, Texas to check in on DOOM: The Dark Ages, and visit a surprise location to see another studio’s brand new game,” reads a portion of the announcement that Microsoft posted last week about its latest Developer_Direct event, which is scheduled to stream on January 23.


Discussion (10 replies)
Join Discussion →No, please just not the unreal engine, please! I don't want a stuttering mess that produces 27 fps on a 5090 without fakery.
A well-optimized Unreal Engine game would run like greased butter...
So we know that's not happening.
So they went from one bad engine to the next? great.
I'm wondering if this is just a semi-potentially-profitable project to get off the Creation engine. Start with something old and easy etc.
Star Citizen Next? Sorry couldn't resist.
Will existing mods work?
Ha ha ha ha ha ha ... oh, you're serious. Most likely not.
50-50 about the Serious|Not-Serious.
I liked Oblivion but never quite finished the main quest, which would be nice.
Still, mods, of the graphical kind, more flora, fauna, a much prettier world, be nice to not need to wait for the MODs to be remade.
What is even a well optimized UE game, since Epic is adding features that actively hamper optimization.
There is zero chance that any mods will work. Completely rebuilt game on a new engine, I'm not even sure they are not going to lock down modding. Suicidal move sure, but we've seen companies doing some very dumb things recently. Like Square Enix threatening to ban / sue gamers for complaining too much...
Ya, I figured that assets would likely not be compatible. Lets hope the ue5 version comes with hi-res textures and a moderate price tag.