Gameplay Performance with Optional Ray Tracing
In this section, we show performance with four of our games in which optional Ray Tracing is enabled in-game. Otherwise, all settings remain the same as in the previous section. In Black Myth: Wukong and Star Wars Outlaws, the in-game resolution was reduced to 1080p to gain playable frame rates.
Alan Wake 2

You can see here that ray tracing is hard. Neither card is remotely playable. The same holds true with upscaling enabled. Nonetheless, the GIGABYTE GeForce RTX 5070 EAGLE OC ICE SFF 12G is quicker by 9% and nearly makes it to playable at 58FPS upscaled. Overclocking gains 7%.
Black Myth: Wukong

Both cards are humbled in this game, and the XFX QuickSilver AMD Radeon RX 9070 OC Gaming Edition simply gets lost in the woods. The GIGABYTE GeForce RTX 5070 EAGLE OC ICE SFF 12G will reach playable FPS when upscaled and enjoys a 60% lead. Overclocking gains 9%.
Cyberpunk 2077

Both cards are close in performance natively here, but fall way short of playable. The difference is a mere 6%. Upscaling does push the GIGABYTE GeForce RTX 5070 EAGLE OC ICE SFF 12G into the lead by 5%. You don’t gain much overclocking in this game in Ray Tracing.
Star Wars Outlaws

Another Ray Tracing smack-down, trade places this time. When upscaled, the results are identical at 66FPS. Quite honestly, the game looks nice at this pace. Without upscaling, the GIGABYTE GeForce RTX 5070 EAGLE OC ICE SFF 12G is 8% faster, but faster than what?