
It’s official now that AMD FSR Redstone will arrive for Radeon RX 9000 GPUs on December 10, following its debut in Call of Duty: Black Ops 7. It’s a strange world when a game featuring new technology from a GPU manufacturer launches before said manufacturer provides its own official reveal, but that is the case for AMD’s new denoiser tech. Multiple media websites have already begun testing FSR Redstone in the latest Call of Duty game, just as AMD’s Jack Hyunh released a teaser video confirming its upcoming launch.
In essence, AMD’s FSR RedStone works much like NVIDIA’s Ray Reconstruction in that both use AI to improve image quality when using ray tracing. Early testing (1, 2) for RedStone has shown promising but inconsistent results in CoD. While there’ve been overall improvements, there are also instances of image abnormalities, but these are also seen regardless of which option is used, and are said to still be better than the native in-game option. While there are a number of rumors that allude to AMD FSR Redstone being able to run on older GPUs, it will only be officially supported on the newer Radeon RX 9000 series, which features dedicated hardware, much like NVIDIA’s RTX series GPUs, to compute the data for Redstone.
FSR 4 makes its way to Proton
FSR 4 is another technology that AMD has officially stated to only be supported on the Radeon RX 9000 series, but folks in the community have been hard at work in bringing it to RDNA 2 / 3 GPUs with mixed results. The latest effort comes via Linux developer Hans-Kristian Arntzen, who has released VKD3D-Proton 3.0 to bring FSR 4 to other Radeon GPUs. The developer, who has previous experience working with Valve, has said this latest update to VKD3d-Proton provides a “hacky emulation path” for older GPUs to use FSR4. More information and a download link can be found on GitHub. However, similar to attempts from others in the community, the developer notes there can be significant performance costs, but this is at least a step in the right direction to bring the feature over.
“We added support for AGS WMMA intrinsics through
– Hans-Kristian Arntzen, via GitHubVK_KHR_cooperative_matrixandVK_KHR_shader_float8, which is enough to support FSR4.”

Discussion (6 replies)
Join Discussion →Lotta drama around Redstone/FSR 4/Backwards compatibility to RDNA2 etc.
I'll just be happy to see Redstone in production and hope it levels the feature playing field a bit between AMD & Nvidia the next time I'm buying a card.
I agree but media keeps bringing it up because of all those folks who chose not to upgrade.
finally, it is here
About damned time.
I should note I have been playing E-Day via game pass on my 5600X3D+RX 6800 system because it is the only one with windows on it already. Plays great 1440 HUB optimized settings, FSR AA, but a few recommended are reduced further to keep it smooth. Could probably turn those back up if I could use FSR 4 without mods. I spend so little time otherwise in windows, not willing to install optiscaler or the like. As this is probably the only game I'll play, having only signed up for 1 month for $14 to play this title.
Working great in E-Day. Even able to turn on FG. FG makes things like buildings in the background smear if I turn fast with the controller, but no issues hitting head shots with the torque bow or longshot. FSR 4 Quality at 1440 gave me a 15-20fps increase over native with the same settings.
Some sections expose the poor RT of RDNA 2. Doing well enough though, for a 6 year old card thanks to a good upscaler. And the 5600X3D can fully 100% drive the 6800. Despite at times CPU usage hitting 90+%. This area where you get on the truck to leave the area where Mags aunt lives was really demanding. Even with RT settings besides reflections turned down to high or medium. After hours of play, and particularly in nighttime scenes, VRAM was hitting over 60%. And 32GB of ram was sitting at over 50%. Good luck with these settings using 8GB cards and 16GB ram as the game goes on.
Built in bench is tougher than most the game. But confirms it is GPU bound.