
The Game Awards wrapped up another successful event last week, honoring the efforts of video game developers worldwide while giving a peek at things to come. This year’s biggest winner was Clair Obscur: Expedition 33, which broke a record for most awards won for one game by taking home nine awards while duking it out with Death Stranding 2: On the Beach, Hollow Knight: Silksong, Kingdom Come: Deliverance II, Hades II, and Donkey Kong Bonanza for game of the year and was once again recognized by French President Emmanuel Macron for its achievements.
“Clair Obscur: Expedition 33 has just been named Game of the Year in Los Angeles. A historic first for a French title!”
-Emmanuel Macron, French President
- Game of the Year
- Best Debut Indie Game
- Best Game Direction
- Best RPG
- Best Independent Game
- Best Narrative
- Best Art Direction
- Best Score and Music
- Best Audio Design
- Best Performance (Charlie Cox as Gustave)
- Best Performance (Ben Starr as Verso)
- Best Performance (Jennifer English as Maelle)
“Great pride for Montpellier and for France. Congratulations to the Sandfall Interactive team. For future generations and those that follow!”
-Emmanuel Macron, French President
There were roughly 50 games announced at this year’s The Game Awards, and while we won’t explore all of what was announced, here are some highlights for 2026.
Tomb Raider: Legacy of Atlantis Remake and Tomb Raider: Catalyst
Crystal Dynamics and Flying Wild Hog announced they are working on two Tomb Raider games. First is a remake of Tomb Raider: Legacy of Atlantis set to launch in 2026, and then its sequel, Tomb Raider: Catalyst, which is planned to arrive in 2027. Scott Amos, studio head at Crystal Dynamics, told VGC the following regarding the upcoming games.
“Tomb Raider: Legacy of Atlantis is a love letter by fans, all of us, for fans. Looking at the opportunity we had with this, we knew the 30th anniversary was coming up and wanted to do something special to both celebrate that moment, but still pay an honor to all of Core Design’s original DNA and intent from this amazing title that launched the franchise.”
Scott Amos, studio head at Crystal Dynamics
Control Resonant
Remedy Entertainment announced another addition to its Control universe with Control Resonant. This time around, players will take on the role of Dylan Faden, brother of Jesse Faden from the first game. Set in Manhattan, events further unfold with Dylan battling his own fears and cosmic forces. Control Resonant is planned to launch in 2026.
“Players will traverse perception-bending locations and journey beyond the material world into a mysterious metaphysical space reflecting Dylan Faden’s troubled psyche. Tap into power that Dylan must learn to master and make choices to shape abilities that manifest and grow while exploring a deep progression system.”
-Remedy Entertainment
Star Wars: Galactic Racer
Work on Star Wars: Galactic Racer began in 2023 and appears to be almost ready for launch. Developer Fuse Games says the main character, Shade, is “a lone racer with a dream of glory and revenge,” and the game harkens to classic SW racing games from the early 2000’s. Star Wars: Galactic Racer is planned for a 2026 release.
LEGO Batman: Legacy of the Dark Knight arrives on May 29, 2026.
Diablo IV Lord of Hatred DLC arrives April 28, 2026
Highguard arrives on January 26, 2026
Meanwhile Larian Studios announced its latest Divinity title. There’s no release timeline given for the next big project from the team that made Baldur’s Gate 3, but fans of the series and studio are sure to keep a keen eye on its progress.
Star Wars: Fate of the Old Republic was announced, and is tentatively expected to arrive by 2030. It is helmed by Casey Hudson, who was also the director of the original Knights of the Old Republic game.
Mega Man: Dual Override is said to arrive in 2027.

Discussion (10 replies)
Join Discussion →I'm gonna say it: Announcing two games in the same franchise at the same event is really poor marketing. Firstly they overshadow each other, second it is confusing AF when a bunch of clips and screenshots are being shared on various social media and you never know which is from which game.
Playing through Control now so how nice that Control Resonant was just announced. I love Remedy games and their unique style of weird X-Files/Twin Peaks narrative and suspense.
Agreed. I kind of get why but still. I see that they made the remake and have visually aligned it with the sequel and then wanted folks to see that but it does make it confusing. I remember watching these trailers on the weekend and feeling the same. I'm still, at least for now, looking forward to them and happy that Crystal Dynamics is working on them.
I'm not so into them but have put many hours into trying to like them. However, I fully recognize the quality of work and passion they put into their games and I'm happy for the dev's with their ongoing efforts. So far I've put significant effort into playing Control and both Alan Wake games but usually tune out about a third to halfway in. I recently got the Silent Hill 2 remake and could really see how it inspired Remedy as well. I got about 3/4 of the way in on that one.
BTW, I think the SW racing game looks pretty cool and it could be a day one buy for me.
- Yeah with Remedy games, the whole thing rides on the narrative. Either it hooks you and you're all in, or it doesn't and you're left with a very slick and stylish but ultimately basic shooter that is really only there to give you something to do between story beats.
Control was by far Remedy's best effort in the actual gameplay department so far: clean, uncomplicated, and kinetic gameplay... but ultimately very repetitious and after about 2-3 hours you've basically seen all the combat gameplay the game really has.
See and I dislike games where you're having to learn new shit 40+ hours into the game. (Or you know the WHOLE game is 10 hours.)
-TBF the game clocks in at ~15 hours on HLTB. I've been playing for about 10 and I feel quite powerful and have most of the upgrades at this point.
What the h ell? Have you not seen Max Payne I-II? Sure they have great narrative too, but those games have the best gameplay I've ever experienced in any shooter.
Control is a freaking backtracking simulator with repetitive random monster spawns and the most useless map of all games. And the narrative is way too wishy washy pretending to be more profound than it actually is. It might look good from far, but far from good.
-In all honesty it's been like 25 years since I last played MP and I've never played MP2 although it's in my Steam Library.
Maybe I should make it a point to give those games a whirl and see if they stand the rest of time.
As for Control, yeah maybe there isn't much there there, but what is there drips with style and that's plenty for me.
Backtracking never bothered me in games, I'm a big Metroidvania fan, and Metroidvanias are basically built for backtracking.
They did for me when I played through 'em again a few years ago.