
The developer of a fan-made version of the 1995 hit video game originally released for the first PlayStation has given Sony an interesting challenge. Dominic Szablewski has painstakingly worked on extracting and reconstructing the original source code in order to restore the game. The efforts for this project are detailed in a very lengthy blog where it’s clear that following the first version of the game numerous developers took the laziest routes possible and continued to pile more lackluster code on top of it as time went on.
Play the original wipEout in your browser: https://t.co/6WpTgi1ySq
— Dominic Szablewski (@phoboslab) August 10, 2023
Also check out the in-depth "Making-of" in my blog: https://t.co/9c7qmkoBrj pic.twitter.com/KAYMlbp4yE
WipEout (aka wipE’out), while not the first of its kind for futuristic racing video games, pushed the original PlayStation to its limits with impressive visuals, game design, and soundtrack. A version made its way to PC via the “Wipeout ATI 3D Rage Edition” which was bundled with select ATI graphics cards. Originally developed by UK company Psygnognis (well known for its Atari ST and Amiga games at the time) the game went on to be published in the US and the rest of the world but each iteration became a more cut/copy/paste version of the last. Meanwhile, a source code for the PSX version was leaked last year leading to multiple efforts by various individuals to revive the game.
Per Dominic Szablewski (via his blog PhobosLab):
“I’m not the only one who embarked on a path to restore the game. To my knowledge, there are two other efforts ongoing: WipEout Phantom Edition and a yet unnamed project by XProger. Both offer more features than my rewrite. If you’re on Windows and you just want to enjoy the game, these are the better option.”
“However, neither the Phantom Edition nor XProger’s version come with the source code. Understandably so. The legality of re-distributing the leaked source is questionable at best.”
Challenges of being the developer of a fan-made project
Dominic has demonstrated an exceptional skillset in attempting to restore the game from such fragmented and questionable sources. The above video is an example of it running on an M2 Macbook using Linux. As the developer of a fan-made restoration project, Dominic notes the many limitations of adapting a 30 FPS game to modern technology along with programming strategies employed for older hardware. Dominic is not afraid to mention that there are still plenty of bugs to fix and even asks for others to contribute their expertise, but don’t ask for the source code, and also adds that Sony should either leave this project alone or release its own remaster. The closest that Sony has come to this recently is the 2017 WipEout Omega Collection for the PS4 and a new cell-shaded game for Android/iOS that was announced in 2021.
Per PhobosLab:
“There’s still lot’s of bugs to fix (both old and new) and more features to implement. If you want to help, please stop by over at github.com/phoboslab/wipeout-rewrite, clone the source and build the game yourself. You’ll need the wipeout-data-v01.zip to run it. I will not provide the executable for any platform; please don’t ask.”
“If anyone at Sony is reading this, please consider that you have (in my opinion) two equally good options: either let it be, or shut this thing down and get a real remaster going.”

Discussion (8 replies)
Join Discussion →Psygnosis helped develop the original PS1 dev kits. I miss that company. Wipeout was always one of my favorite series, and I still play it to this day. I played the f*ck outta the 3 games on PS1 (which I've been messing around with in 2022 and 2023 via emulation), played the two games on PSP a lot (I didn't care for the 4th game on PS2 all that much), the one on N64 a bit (but that was only just this year), and my favorite would be Wipeout HD (plus the Fury expansion pack) on PS3. It was repackaged along with elements from the PS Vita game (which I haven't played yet) for Wipeout Omega Collection on PS4, but this was missing features (good thing I only paid 5 bucks for it), so I prefer the PS3 release. I was upset when Sony shut the studio down after the PS3 game. They need to re-form the studio and bust out more games (which should also get PC releases).
Cool what this guy is doing with the first game in the series, but honestly I prefer 2 and 3 way more. 1 was still a good game though. I just didn't care for it's crappier control and collision physics. I recall DF taking a look at the first game and its various ports.
A cell-shaded mobile Wipeout game?! Gawd d4mnit Sony!
Of all the futuristic racing games of the 90s, this is possibly the only one I have zero interest in. Give me Slipstream 5000, Megarace, Fatal Racing, Motorhead, Death Rally, Hi-Octane, DeathTrack, etc
Yyyeeeaaahhh, some very interesting titles there. Wow, you're really bringing me back man.
I always liked F-Zero. Haven't played that game in a LONG time.
They haven't made one in a long f*cking time. F-Zero GX came out around 2003. F-Zero is another favorite racing series of mine. Loved the f*ck outta the original SNES one and F-Zero X on N64. But F-Zero GX made by Sega's Amusement Vision is definitely the best one in the series. For many years I was asking for a sequel, but these days I don't trust Nintendo for sh1t. If they attempt to make a new F-Zero they will f*ck it up. They won't make one though, cuz F-Zero is one of their IPs that they don't give a sh1t about.
Never played F-Zero GX, but I did play the one on the SNES and N64. Although I played the N64 version first. It was a cool game.
I'd take the Wipeout series over F-zero any day of the week. The 2nd and 3rd games on the PS1 are my favorites.
I still play them every once in a while.
Didn't the wipeout series have smack my bitch up on it's soundtrack?