Microsoft Lays Off 1,900 Activision Blizzard and Xbox Employees, Blizzard President and Chief Design Officer Are Also Leaving

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Image: Activision Blizzard

The Verge has obtained an internal memo from Microsoft Gaming CEO Phil Spencer that can confirm Microsoft is laying off 1,900 employees at Activision Blizzard and Xbox. Mike Ybarra (Blizzard president) and Allen Adham (Blizzard’s chief design officer) are also leaving Blizzard.

Highlights:

  • New Blizzard president will be announced next week
  • Adham co-founded Blizzard in 1991 alongside Michael Morhaime and Frank Pearce
  • Blizzard’s previously announced survival game has been canceled
  • Microsoft will be “shifting some of the people working on it to one of several promising new projects Blizzard has in the early stages of development”

Internal memo from Spencer:

It’s been a little over three months since the Activision, Blizzard, and King teams joined Microsoft. As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we’ve set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth.

As part of this process, we have made the painful decision to reduce the size of our gaming workforce by approximately 1900 roles out of the 22,000 people on our team. The Gaming Leadership Team and I are committed to navigating this process as thoughtfully as possible. The people who are directly impacted by these reductions have all played an important part in the success of Activision Blizzard, ZeniMax and the Xbox teams, and they should be proud of everything they’ve accomplished here. We are grateful for all of the creativity, passion and dedication they have brought to our games, our players and our colleagues. We will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws. Those whose roles will be impacted will be notified, and we ask that you please treat your departing colleagues with the respect and compassion that is consistent with our values.

Looking ahead, we’ll continue to invest in areas that will grow our business and support our strategy of bringing more games to more players around the world. Although this is a difficult moment for our team, I’m as confident as ever in your ability to create and nurture the games, stories and worlds that bring players together.

Internal memo from Matt Booty (Microsoft’s game content and studios president):

As you may have read in Phil’s note, today is a challenging day as we say goodbye to some of our colleagues. This is a difficult process, but it is one that will best enable Blizzard and Xbox to deliver ambitious games for our players on more platforms and in more places than ever before. We are moving forward with a more focused strategy across Microsoft Gaming that sets us up for sustainable growth and aligns our talent and resources to our top priorities.

In addition to the events today, Mike Ybarra and I have been discussing his future and some of his personal passions for some time. As many of you know, Mike previously spent more than 20 years at Microsoft. Now that he has seen the acquisition through as Blizzard’s president, he has decided to leave the company. As we move forward, we will continue to build on the positive momentum that Mike created and strive to continue exceeding the expectations of Blizzard’s players. I want to thank Mike for his leadership and for his partnership and counsel since the deal closed. I know he plans to travel and spend more time with his family. We wish him the very best.

Additionally, Allen Adham, Blizzard’s Chief Design Officer, is leaving the company. As one of Blizzard’s cofounders, Allen has had a broad impact on all of Blizzard’s games. His influence will be felt for years to come, both directly and indirectly as Allen plans to continue mentoring young designers across the industry.

The new Blizzard President will be announced next week.

What Happens Next

Those who are impacted are being informed in meetings starting today. Given the challenging day ahead, anyone who is set up to work from home and would prefer to, can work remotely today. Due to time zones and local holidays, some impacted employees in APAC and EMEA will be informed later this evening and into early next week. After the notifications are complete, leaders will bring their teams together. Please be mindful of this process in your conversations and outreach during these next few days.

Details on Today’s Actions

The changes announced today reflect a focus on products and strategies that hold the most promise for Blizzard’s future growth, as well as identified areas of overlap across Blizzard and Microsoft Gaming. Today’s actions affect multiple teams within Blizzard, including development teams, shared service organizations and corporate functions. As part of this focus, Blizzard is ending development on its survival game project and will be shifting some of the people working on it to one of several promising new projects Blizzard has in the early stages of development.

No matter the reason behind these decisions, they are never made lightly. Changes like these affect the lives of colleagues and friends, and we are all grateful for their meaningful contributions to Blizzard and its world class lineup of games. As Phil stated, we will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws.

I understand that this is a challenging time and that it can be a lot to process. I haven’t met many of you yet, and hearing about these decisions from me may be difficult. Today, I am here on Blizzard’s Irvine campus, and I am personally committed to supporting you as teams and individuals, keeping you informed, and approaching this transition period with care and transparency.

Thank you for working through these changes with us. Together we will continue to create amazing games for our players, with a culture that empowers everyone to be their most authentic selves and do their best work.

Source

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Discussion (11 replies)

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Grimlakin

Well they have had a leadership issue and it might be time to clean house some. I'm sure a lot of folks will say Bad MS. But only time will tell.

Brian_B

So, did anyone not see this coming?

MadMummy76

Why on earth is there 22.000 people working at a game developer? That's insane. No wonder they can't make anything right. The dev team on a game should not be more than a few hundred people. So unless they are working on 100 AAA titles simultaneously this company needs to shed 90% of it's bloat not 10%.

Denpepe

"MadMummy76, post: 81598, member: 1298" wrote:

Why on earth is there 22.000 people working at a game developer? That's insane. No wonder they can't make anything right. The dev team on a game should not be more than a few hundred people. So unless they are working on 100 AAA titles simultaneously this company needs to shed 90% of it's bloat not 10%.

They are talking about the whole MS gaming division, not just actiblizz.

MadMummy76

"Denpepe, post: 81605, member: 284" wrote:

They are talking about the whole MS gaming division, not just actiblizz.


Unless it includes all the people responsible for the HW side of XBOX it is still way too much bloat.

Denpepe
Denpepe 👍 1

"MadMummy76, post: 81608, member: 1298" wrote:

Unless it includes all the people responsible for the HW side of XBOX it is still way too much bloat.

Given their lack of first party exclusives last gen, they can use all the help they can get.

Brian_B
Brian_B 👍 1

"Denpepe, post: 81617, member: 284" wrote:

Given their lack of first party exclusives last gen, they can use all the help they can get.


Yup.

In the past couple of years, I can think of... Starfield - as far as big budget AAA releases. And there's Forza franchise, but not sure that's a console-driving title, and Halo had a relatively recent release but I haven't heard anything good about it - more people hyped over Master Chief collection on Steam. I'm sure there are others, I just can't think of them off hand, whereas I can rattle off almost a dozen on the Sony side of the house, and I don't even own a Playstation any longer.

Now that they own A/B, as well as Zenimax and such - I expect that to change but MS has been really slow to leverage that. The Xbox/PC duality and Steam as a release partner still makes me wonder if they have the right strategy for their console. Sure seems like they are just firing the shotgun at the wall and hoping to hit the target

MadMummy76
MadMummy76 👍 2

As far as I see it they can't even hit the wall.

Grimlakin
Grimlakin 👍 1

Honestly a focus on Console as a testing platform for games with Xbox live subs and then PC releases/full releases makes sense to me.

It's effectively what Sony is doing. lol.

MadMummy76
MadMummy76 👍 1

"Grimlakin, post: 81624, member: 215" wrote:

Honestly a focus on Console as a testing platform for games with Xbox live subs and then PC releases/full releases makes sense to me.



It's effectively what Sony is doing. lol.


I ain't sure that's the right path for MS. They'd loose on making PC a secondary platform. e.g. If starfield would've been an XBOX game and only ported to PC later I'd never have paid as much for it. I'd have waited until it hits the bargain bin with all expansions included for $20.

I think even Sony would make more profit if they released their games on PC at the same time. But their focus is not profit with first party titles but trying to sell more consoles. But I'm done buying consoles.

Denpepe

Seems MS also laid of a huge chunk of their physical release dept.
[URL unfurl="true"]https://wccftech.com/xbox-physical-games-not-being-restocked-european-retailers/[/URL]

Tsing Mui
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