Fallout 4’s next-gen update is now available on PC, but players may want to avoid it, or, at least, temper their expectations, according to a flood of complaints on forums and social media that detail many of its apparent problems, including what is said to be broken mods, messed up sound, stretched UI elements in widescreen mode, and much, much more. The Fallout 4 Script Extender, a tool that requires little introduction for anyone who has tried modding the game, is officially broken but will receive an update at a later date, authors Ian Patterson, Stephen Abel, and Brendan Borthwick have confirmed.
Fallout 4 next-gen update problems are said to include:
- Breaks mods on all platforms, including consoles
- Modded saves no longer loading
- Stretched user interface in widescreen modes
- No ray tracing or other graphical updates
- Creation engine still taps out at 60 FPS
- Bug where weapon debris graphics setting causes the game to crash on GeForce RTX cards still remains
- Overlapping voices and other “messed up” sounds
A look at what some players are seeing under widescreen modes:
Bethesda on its new update, including a note about how it isn’t free for PS Plus owners:
This free update includes native applications for PlayStation 5 and Xbox Series X|S, Performance mode and Quality mode settings, as well as stability improvements and fixes. Experience up to 60 FPS and increased resolutions! For Japanese and Chinese language players on PlayStation 5 and Xbox Series X|S, Bethesda.net login issues have been resolved, fixing access to mods.
Fallout 4 players on PlayStation 4 and Xbox One will also receive a free update with stability improvements, login and quest fixes. To download the update on a next-generation console, you must own Fallout 4 for that device.
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Discussion (19 replies)
Join Discussion →Bethesda...Bethesda never changes.
I'm still seeing abysmal performance on my desktop - 12700K with 3080 12GB. Even with settings set to minimum and ensuring that the GPU is clocking up in game, I'm seeing sub-30FPS.
Not even sure where to start troubleshooting lol.
(Fallout 3 runs much, much better, as does Skyrim and even Starfield)
Yet I never hear any complaints when a new wow update breaks half of the mods.
Strange what some companies can or can't get away with.
"MadMummy76, post: 84758, member: 1298" wrote:Bethesda...Bethesda never changes.
And another friend of mine said when he saw this article "Bethesda gonna Bethesda."
Well it's just because nobody was expecting a bunch of updates from Bethesda let alone a HD texture mod.
"Denpepe, post: 84764, member: 284" wrote:Yet I never hear any complaints when a new wow update breaks half of the mods.
Strange what some companies can or can't get away with.
Because wow is a live service online game, it being a moving target is par for the course. Not so much for a single player game that came out 9 years ago.
"MadMummy76, post: 84773, member: 1298" wrote:Because wow is a live service online game, it being a moving target is par for the course. Not so much for a single player game that came out 9 years ago.
I take additional support anytime even if it is mostly some smaller qol updates.
"Denpepe, post: 84777, member: 284" wrote:I take additional support anytime even if it is mostly some smaller qol updates.
QOL would be making it opt in, so you can choose whether you want to break your mods you spent months to collect and install.
Mods even allowed mods are always subject to changes by the creator.
Tried to play it, game is borked for me, can't choose 3440*1440 res and fps is abysmall in whatever res I get the game to run can get 2560*1080 or something in that range.
"Denpepe, post: 84785, member: 284" wrote:Tried to play it, game is borked for me, can't choose 3440*1440 res and fps is abysmall in whatever res I get the game to run can get 2560*1080 or something in that range.
Seems like it's available? I have to choose 'Native' for 3840x1600, which does work. Performance on the other hand, no clue.
I haven't played Fallout 4 in so long that I couldn't tell the difference anyway.
"Grimlakin, post: 84783, member: 215" wrote:Mods even allowed mods are always subject to changes by the creator.
What do you mean "allowed" mods?
Modders have done so much for Bethesda, why can't they expect some common courtesy in return?
"LazyGamer, post: 84790, member: 1367" wrote:Seems like it's available? I have to choose 'Native' for 3840x1600, which does work. Performance on the other hand, no clue.
Native gives me 2752*1152 in the launcher iso 3440*1440
"MadMummy76, post: 84792, member: 1298" wrote:What do you mean "allowed" mods?
Modders have done so much for Bethesda, why can't they expect some common courtesy in return?
Which mods get common courtesy? the really big ones? Why not the small ones? all of them? Do they delay again so modders can be ready? Mod's are always a fire from the hip addition to a game. Period.



Discussion (19 replies)
Join Discussion →Bethesda...Bethesda never changes.
I'm still seeing abysmal performance on my desktop - 12700K with 3080 12GB. Even with settings set to minimum and ensuring that the GPU is clocking up in game, I'm seeing sub-30FPS.
Not even sure where to start troubleshooting lol.
(Fallout 3 runs much, much better, as does Skyrim and even Starfield)
Yet I never hear any complaints when a new wow update breaks half of the mods.
Strange what some companies can or can't get away with.
And another friend of mine said when he saw this article "Bethesda gonna Bethesda."
Well it's just because nobody was expecting a bunch of updates from Bethesda let alone a HD texture mod.
Because wow is a live service online game, it being a moving target is par for the course. Not so much for a single player game that came out 9 years ago.
I take additional support anytime even if it is mostly some smaller qol updates.
QOL would be making it opt in, so you can choose whether you want to break your mods you spent months to collect and install.
Mods even allowed mods are always subject to changes by the creator.
Tried to play it, game is borked for me, can't choose 3440*1440 res and fps is abysmall in whatever res I get the game to run can get 2560*1080 or something in that range.
Seems like it's available? I have to choose 'Native' for 3840x1600, which does work. Performance on the other hand, no clue.
I haven't played Fallout 4 in so long that I couldn't tell the difference anyway.
What do you mean "allowed" mods?
Modders have done so much for Bethesda, why can't they expect some common courtesy in return?
Native gives me 2752*1152 in the launcher iso 3440*1440
Which mods get common courtesy? the really big ones? Why not the small ones? all of them? Do they delay again so modders can be ready? Mod's are always a fire from the hip addition to a game. Period.