No Man’s Sky Graphics Presets for PS5 Pro Revealed as AMD RDNA 4 Ray Tracing Features for Sony’s Next Console Surface Online

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Image: Hello Games

No Man’s Sky, the action-adventure survival game from Hello Games that continues to get major updates despite having been released in 2016, including last week’s Worlds Part 1 update that delivers new technology (e.g., NVIDIA DLSS 3), new flora, new fauna, new gameplay, and more, is being optimized for the PlayStation 5 Pro, according to a post on social media that discusses what is said to be the new graphics presets for the game running on Sony’s next console. The news arrives ahead of a separate post that suggests PS5 Pro will boast some of the new ray tracing features that RDNA 4 is set to introduce, including a double ray tracing intersect engine for what sounds like improved performance.

RDNA 4 ray tracing features reportedly include:

  • Double Ray Tracing Intersect Engine
  • RT instance node transform
  • 64B RT node
  • Ray Tracing tri pair optimization
  • CHange flags encoded in barycentrics to simplify detection of procedural nodes
  • BVH Footprint Improvement
  • RT support for OBB and Instance Node Intersection

The original word from @Kepler_L2:

As for the graphics preset options for No Man’s Sky’s PS5 Pro release:

Some promos for No Man’s Sky’s latest update:

Hello Games’ Sean Murray on some of his inspirations behind the new update:

No Man’s Sky is a game about exploring, so how planets look and feel is important, but what you do on those planets is something we want to add to with every update. Expeditions have become a huge part of how folks play the game. We’ve made something very Starship Troopers inspired with this one, it’s really different and it takes you on a tour of some of these cool new planets. Everyone is battling against bugs together, and progress is community driven. There’s a new mech with heavy armour and a cool flamethrower arm. And you are going to need it!

Source (1, 2)

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Tsing Mui
News poster at The FPS Review.

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