Patch 1, a new update for Dragon Age: The Veilguard that delivers several quality-of-life improvements and bug fixes for the new fantasy action RPG, including an update to Intel XeSS 1.3.1 and a fix for NVIDIA DLSS on GeForce RTX 40 Series GPUs for PC players, is now available for download on PS5, Windows, and Xbox Series X|S, BioWare has announced. This new patch, which comes just one week after the release of the game, also includes Mass Effect content for N7 Day: a new cosmetic-only armor that can be worn by Rook, Dragon Age’s latest customizable protagonist. See below for the full patch notes, which BioWare published today on EA’s official Dragon Age: The Veilguard site.
- N7 Day Content:
- Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic only armor.
 
 - Bug Fixes:
- Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
 - Eliminated the cause of a small number of crashes. (PC Only)
 - Updated XeSS version to 1.3.1. (PC Only)
 - Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.
 - Fixed a bug that caused Companion Skill Points to reset.
 - Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
 - Harding now has arrows in her quiver and is ready for battle.
 - Global banter should no longer start too early.
 - Harding and Taash banter no longer repeats indefinately.
 - Fixed potential issues that could occur if a player fast traveled during a quest.
 - Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
 - Updated a number of assets to improve visual performance over long distances.
 - Fixed several distance “pop-ins” on level art assets.
 - Added collision to several assets that were missing it.
 - Fixed a minor texture issue with codex art.
 - Added haptics to a number of interactions and events.
 - Fixed lip sync in some ambient scenes.
 - Adjusted audio balance on several assets.
 - Changing equipment no longer disables helmet voice processing.
 - Fixed several objective markers that were spawning improperly.
 - Cleaned up certain interactions between Skills that caused them to not behave as described.
 - Apparitions generated by Iron Veil will now attack Razikale.
 - Entropic Spheres now behave properly on vertical surfaces.
 - Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
 - Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
 - Made the detailed-stats screen more readable.
 - Balance changes made to certain fights to match design intent.
 - Balance adjustments made to several player skills.
 - Fixed leashing exploits on major encounters.
 - The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
 - Slowed down the speedy raven in Hossberg.
 - Adjusted creepy corpse movement while they moved on/off-camera.
 - The Dalish elf in the Unwanted Guests quest is now an actual elf.
 - Fixed a rare blocking issue in the Sea of Blood quest.
 - Halla should no longer float during the In Entropy’s Grasp quest.
 - Fixed a blocking issue in the Pinnacle of Its Kind quest.
 - Adjusted timing on epilogue text cards.
 - NPC necks no longer grow unexpectedly.
 - Corrected instances where NPCs would not properly look at each other or at Rook.
 - Long hair should now properly mesh with certain armor.
 - Fixed several issues with makeup in character creation.
 - Venatori crystal VFX should now disappear properly.
 - Added scroll wheel support to the sell screen.
 - Opening the journal while on the map no longer causes it to continue scrolling.
 - The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.
 
 
We can’t believe it’s been a whole week since Dragon Age: The Veilguard launched. Whether you’ve already been playing or are jumping in for the first time, we have our first patch releasing today with a few quality of life improvements and bug fixes. We’ll also be supporting the game with additional patches in the future to help make your playing experience even better.

