ARC Raiders Overtakes Battlefield 6 for 2nd Week in a Row as Call of Duty: Black Ops 7 Gets Criticized for Always-Online Requirement and Use of AI Art

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Image: Embark Studios

The team over at Embark Studios has reason to celebrate as ARC Raiders continues to gain players while surpassing an established AAA franchise. It remains to be seen if the looter shooter will break the half-million mark on Steam, but its 24-hour total nearly hit 482,000 and, according to VGC, has beat out Battlefield 6 for two weeks in a row in terms of concurrent player counts. Presently, ARC Raiders has nearly 179,000, with Battlefield 6 holding close to 136,000. Both games have positive reviews from players, and each continues to get new content from its developers, so ultimately it’s a win-win for gamers.

Meanwhile, things are a little more contentious in regards to Activision’s Call of Duty: Black Ops 7. A number of folks have claimed that its developers have used AI to create in-game cards and other assets. Activision did not deny this and includes a disclaimer that generative AI was used for some content, but did not clarify exactly where, but players have narrowed down some items.

Another thing annoying players is the game’s always-online requirement. Now, while this makes perfect sense for the multiplayer side of things, it, however, makes no sense for the single-player campaign. Those wanting to go at it alone have a number of inconveniences to deal with, ranging from no save points, meaning if for any reason your session is interrupted, you will have to start over, to the always-online requirement, and you might get kicked out if your character is inactive for too long. Basically, the single player campaign must be completed like some kind of fanatical run-through as if you’re trying to set a time record, and then pray that neither your connection nor Activision’s servers have any issues.

When it comes to ray tracing, things get quirky as well. The RT setting is bafflingly only available in multiplayer and zombies modes, where most want faster performance over a hardware-taxing feature whose implementation is said to offer minimal image improvements at best. The good news is that the game very much favors AMD and also supports FSR Redstone. Meanwhile, less than half of Steam users have given the latest entry a positive review.

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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