Fortnite Save the World Goes Free To Play on April 16, Launching on Switch 2 for the First Time

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Here’s one for the people who remember that Fortnite was originally a cooperative zombie survival game before Battle Royale ate the world. Epic Games has confirmed that Save the World, Fortnite’s PvE co-op mode where teams build forts, craft weapons, and hold back waves of monsters, goes free-to-play on April 16, 2026. For the first time in the mode’s nine-year history, it will also be available on Nintendo Switch 2.

Save the World launched in 2017 as Fortnite’s primary experience. It had been a paid mode, originally requiring purchase of a founder’s pack, and it largely lived in the shadow of Battle Royale after Epic’s accidental genre-defining pivot in late 2017. The mode has its dedicated community but has never approached the mainstream reach of the battle royale side. Going free-to-play removes the last barrier to entry and gives a substantial wave of potentially new players a reason to try it.

The Switch 2 debut is notable for another reason: Save the World was not available on the original Switch, making this a meaningful platform expansion. It’s available on PC, PlayStation, Xbox, Switch 2, and cloud gaming services starting April 16.

Epic is running a pre-registration campaign tied to milestone rewards. At 300,000 registrations, a Founder’s Pack equivalent reward unlocks. At 700,000, more rewards tier in. At 1 million, registrants receive the Snowstrike Hero. Existing players and Founders will receive Superchargers, Vouchers, and Gold on launch day as a thank-you for years of support, and Founders continue earning V-Bucks through Daily Quests, Mission Alerts, Storm Shield Defense, and existing challenges, preserving the value of paid access for those who bought in early.

For PC players on the fence, Save the World is a mechanically distinct experience from anything else in the Fortnite ecosystem. It’s a wave-based co-op shooter with building mechanics, mission structures, loot systems, and a progression loop that predates the battle royale mode entirely. The tone is lighter than Fortnite’s other modes, leaning into cartoon absurdity rather than competitive intensity. Teams of four drop into randomized maps, push through objectives, extract, and level up their heroes and weapons over time. It’s not trying to be Escape from Tarkov. It’s closer to a co-op tower defense action RPG built on the bones of what was once considered an innovative game concept, before 100-player battle royales made everything else irrelevant.

Whether the free-to-play shift revitalizes Save the World or simply brings in a wave of new players who bounce within a week remains to be seen. If the mode finds a second audience, Epic may invest further in its development. If it doesn’t, the free-to-play move at least preserves the mode without requiring continued monetization pressure to justify it.

Join the discussion in The FPS Review Forums...

David Schroth
David is a computer hardware enthusiast that has been tinkering with computer hardware for the past 25 years and writing reviews for more than ten years. He's the Founder and Editor in Chief of The FPS Review.

Recent News