NVIDIA and SEGA Reunite After 30 Years, Bringing Classic Franchises to RTX Spark

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Thirty years ago, SEGA wrote NVIDIA a $5 million check and saved the company from going under. Jensen Huang flew to Tokyo to say thank you in person, and the two companies announced that SEGA’s game lineup is coming to NVIDIA RTX Spark. The first confirmed title is Virtua Fighter Crossroads, the new installment in the fighting franchise that the original NVIDIA NV1 chip powered when it became one of the world’s first 3D fighting games on PC.

The announcement was made at GiGO Akihabara 3, the former site of the legendary SEGA Akihabara Arcade, and featured Huang alongside SEGA CEO Haruki Satomi, COO Shuji Utsumi, Virtua Fighter creator Yu Suzuki, and former SEGA President Shoichiro Irimajiri, the man who approved that original $5 million equity investment in the mid-1990s. When NVIDIA went public in 1999, SEGA sold its shares for $15 million. At NVIDIA’s current market cap of roughly $5 trillion, that stake would now be worth hundreds of billions of dollars, a detail Huang has been diplomatically quiet about for years.

NVIDIA VP Deepu Talla confirmed that the partnership covers “all of SEGA’s games” coming to RTX Spark, though the specific title list beyond Virtua Fighter Crossroads has not been published. Speculation naturally runs toward franchises SEGA controls through Creative Assembly, Yakuza, and Persona, but nothing has been confirmed. Virtua Fighter Crossroads itself is scheduled for 2027, and it is not yet confirmed whether RTX Spark will see a launch-day release.

RTX Spark was announced at Computex 2026 and it is NVIDIA’s GB10 Superchip combining a 20-core Grace CPU with a Blackwell RTX GPU delivering up to 6,144 CUDA cores and up to 128GB of unified memory. The catch is that the Grace side uses an Arm-based CPU, which means Windows game compatibility currently runs through a translation layer. NVIDIA and SEGA have not specified whether their titles will get native Arm64 builds or rely on that translation, which is the actual open question here: a native port is meaningfully better, and a translated build is a much weaker story. The unified memory architecture of the GB10 presents gaming performance challenges that make DLSS integration important for the best RTX Spark experience.

SEGA franchises carry decades of nostalgia and a genuinely global fanbase, and the RTX Spark platform needs exactly the kind of killer-content story that brand-name IP can provide. Whether this ends up being a native-port partnership or a marketing association with translation-layer compatibility underneath is a question worth watching as launch gets closer.

RTX Spark systems are expected “this Fall.” Let us know in the comments which SEGA franchise you are hoping to see on the platform.

Join the discussion in The FPS Review Forums...

David Schroth
David is a computer hardware enthusiast that has been tinkering with computer hardware for the past 25 years and writing reviews for more than ten years. He's the Founder and Editor in Chief of The FPS Review.

Recent News