The company also announced it would
be showing off its 10nm “Ice Lake” mobile processor at the show, which features
“the industry’s first integrated GPU to incorporate variable rate shading
capability by applying variable processing power to different areas of the
scene to improve rendering performance.”
Tsing has been writing the news for over 5 years, first at [H]ard|OCP and now at The FPS Review. He has a background in journalism and makes sure to give his readers the relevant context to why each news post matters.