According to NVIDIA researcher Morgan McGuire, 2023 will be a turning point for ray tracing. He predicts that is the year when ray-tracing GPUs will be mandatory for at least one triple-A title.

McGuire also believes that path tracing will supplant ray tracing by 2035. But for the preceding decade, games are expected to rely on a hybrid ray-tracing/rasterizing system, which will improve lighting dramatically.

In 2024, McGuire believes that a truly hybrid ray tracing/rasterizing system will be implemented in video-games. This hybrid solution will offer area light shadows, ambient occlusion, glossy reflections, rays for data structures, ray traced audio, perfect particle collisions and perfect AI visibility.

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