Doom Eternal’s Latest Launch Details Show That Google’s Stadia Will Not Be Able to Run at 60 FPS in True 4K Resolution

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Doom Eternal
Image Credit: id Software/Bethesda Softworks

With less than a week to go before its release more launch details were published this week. The famed first person shooter has received quite a bit of press in the last year. Along the way claims such as 1000 frames-per-second were potentially possible on PC along with Google’s Stadia being able to deliver a 4K / 60 fps experience were made. Only time will tell when it comes to the 1000 fps but fans of Stadia will not being seeing that particular claim come to fruition at launch.

From Bethesda:

“DOOM Eternal on Stadia will run at 1080p @60 FPS on HD displays and up-sample to 2160p from 1800p @60 FPS on 4K displays.”

The discrepancy comes from the official Stadia GDC 2019 announcement recap which can be seen below. Some good news is that it will still support HDR.

https://youtu.be/vsaenNSjclY?t=111

This should not come as a major surprise though. Eurogamer provided a fairly detailed and in-depth review of Stadia shortly after its launch. In it they did extensive testing that did show Stadia having a variety of approaches to providing its gaming experiences. It seemed that Stadia may have been using combinations of locked frames, resolutions, or upscaling to achieve its final goals for optimal performance.

More of a console experience

This type of approach is very similar to what has mostly been the norm for gaming on consoles. On nearly every side of the console fence it is common that many games are actually rendered at lower resolutions. It should be noted that at 1800p Stadia will actually be at the same resolution tier as the Xbox One X. In turn both will be ahead of the PlayStation 4’s 1440p upscale to 4K. At the end of the day it could be difficult to distinguish 1800p from 2160p. If truly at 60 fps, for either of those devices, players will likely be more focused on speed than resolution.

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

Recent News