NVIDIA Confirms DLSS 2.0 for Death Stranding, Bringing 4K/60 FPS to All RTX GPUs

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Images: Kojima Productions

NVIDIA has confirmed that Death Stranding will support DLSS 2.0, the latest version of green team’s AI-based upscaling technology. What this means is that RTX owners will be able to enjoy Hideo Kojima’s latest title with a higher level of performance and fidelity than their graphics cards might normally allow.

According to Tom’s Hardware, which ran some early tests, DLSS 2.0 will allow even the “lowly” GeForce RTX 2060 to run the game at 4K/60FPS! Here a couple of screenshots that demonstrate how Death Stranding will look with DLSS 2.0 turned on.

DEATH STRANDING already has the reputation of being a visual stunner, but NVIDIA DLSS 2.0 helps make the PC debut something special,” said Kojima Productions CTO Akio Sakamoto. “The extra performance NVIDIA DLSS 2.0 delivers in DEATH STRANDING allows gamers to unlock the vast graphical potential of the PC platform by increasing the graphics settings and resolution, delivering on the vision we have for the game.”

Death Stranding will be released for the PC on July 14 with support for high frame rates and ultra-wide monitors. Unlike the console version, players will be able to tweak all sorts of graphical settings, such as ambient occlusion, screen space reflections, and shadow quality. There’s even a new photo mode for capturing in-game shots.

Tsing Mui
News poster at The FPS Review.

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