New BioShock Game Could Be Using Unreal Engine 4

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BioShock1
Image: 2K Games

There have been murmurings of a new BioShock game over the last year or so. We got our first credible announcement last December when 2K Games President David Ismailer revealed the formation of a new studio called Cloud Chamber. He also stated that the first project the new studio would take on would be a new BioShock game.

It’s been over seven years since the last one, BioShock Infinite, came out. With next-gen consoles on the horizon, along with highly hyped GPUs, the time is ripe to get a move on with new games. Wccftech has an update on the progress for the forthcoming game via Twitter user MauroNL. Cloud Chamber has begun hiring for the aforementioned game.

Unreal Engine 4 or 5?

The franchise got a bit of a makeover with the remasters collection from 2016. All games in the original trilogy received a 1080p/60 FPS upgrade for consoles. The new project will likely be a brand-new entry for the franchise instead of a redo, remaster, or reboot, as is often the case with many other franchises of late. The only downside is that we still have to wait a few years for its eventual release. It will also be interesting to see if the studio is truly using Unreal Engine 4, considering the already many impressive things that have come out about UE5. In particular, Epic’s Tim Sweeney has already said how his team rewrote parts of UE5 after seeing Sony’s PlayStation 5 SSD in action.

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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