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During an interview with Wired last year, lead system architect Mark Cerny hinted that the PlayStation 5’s SSD could allow for reduced game sizes. Its lightning-quick read speeds meant that developers would no longer have to duplicate certain data to evade the limitations of spinning rust, opening up the possibility of smaller installations.

“If you look at a game like Marvel’s Spider-Man, there are some pieces of data duplicated 400 times on the hard drive,” Cerny explained at the time.

Wired had warned that developers would simply fill that space up with something else instead of reducing footprints, and unfortunately, it looks like the publication was right. The install sizes of PlayStation 5’s biggest launch titles have been revealed on PS Direct (Sony’s official hardware and games shop), and they appear to be just as hefty as current-gen titles.

The Launch Edition and Ultimate Edition of Marvel’s Spider-Man: Miles Morales will eat up 50 GB and 105 GB of storage space, respectively, while Bluepoint’s Demon’s Souls remake demands 66 GB. For comparison, the original Spider-Man game costs 53 GB, which is pretty interesting, since Miles Morales is supposed to be only half the length of its predecessor.

Larger game installs are arguably moot because users can simply swap the PS5’s stock 825 GB SSD for a larger one, but prospective owners of the Digital Edition may want to prepare themselves for lengthier downloads. We’re still waiting on Sony to provide a proper tear-down of the console so users can see exactly where – and how – a third-party PCIe SSD is installed.

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24 Comments

  1. Called it. Right after the GDC presentation I was saying that game sizes were about to explode again. Developers and artists are looking for any excuse to be lazy with assets. Just wait until Unreal Engine 5 games start coming out.

  2. Ugh, so the 850gb SSD on PS5 is going to hold 7 or 8 games? That blows.

    I wonder what the expansion options will be. I think I read somewhere it would have a NVME expansion slot… but are we just going to be sticking a m.2 stick in that and it pokes out the back? Something Sony branded? Or we’re stuck using slow ass USB HDDs? I’m looking around the net, not a lot of details…

    1. Correct. And I don’t think anyone who’s been paying attention in detail to this process from the beginning had any illusions to something otherwise. When we found out we were going to get an 825 GB SSD and games on current Jen like call of duty were taking over 150 GB for installs, it became pretty clear that we were still only going to be able to fit a small number of games on the PS5. While still disappointing, I don’t feel that that’s any form of a newsflash for anybody. Doesn’t make me happy at all but I’m still getting the system.

  3. [QUOTE=”Burticus, post: 18655, member: 297″]
    Ugh, so the 850gb SSD on PS5 is going to hold 7 or 8 games? That blows.

    I wonder what the expansion options will be. I think I read somewhere it would have a NVME expansion slot… but are we just going to be sticking a m.2 stick in that and it pokes out the back? Something Sony branded? Or we’re stuck using slow *** USB HDDs? I’m looking around the net, not a lot of details…
    [/QUOTE]
    We have yet to be shown the rear I/O on the PS5, but if it is like previous consoles I am sure it will be a covered bay of some sort. Yes, it will accept M.2 size NVMe SSD, but they have to be certified by Sony that it supports the required speeds.

    1. A lot of speculation for sure. However, HDD expansion on the last 3 PlayStation systems has been a breeze, I wouldn’t expect them to break suit now. They have made it clear that virtually any M.2 NVME SSD will work, however they will have a certification list to identify ones that Sony has personally tested and certified

  4. [QUOTE=”Burticus, post: 18655, member: 297″]
    Ugh, so the 850gb SSD on PS5 is going to hold 7 or 8 games? That blows.

    I wonder what the expansion options will be. I think I read somewhere it would have a NVME expansion slot… but are we just going to be sticking a m.2 stick in that and it pokes out the back? Something Sony branded? Or we’re stuck using slow *** USB HDDs? I’m looking around the net, not a lot of details…
    [/QUOTE]
    That was pretty much the case with the PS4 as well with its stock 500G HD, even the Pro only came stock with 1T. External drives had to be USB 3 to work.

    Supposedly expansion is non-proprietary nVME (although they need to be certified, whatever that may mean), and USB 3 will be supported to work for storage but not playing games

  5. [QUOTE=”Brian_B, post: 18721, member: 96″]
    That was pretty much the case with the PS4 as well with its stock 500G HD, even the Pro only came stock with 1T. External drives had to be USB 3 to work.

    Supposedly expansion is non-proprietary nVME (although they need to be certified, whatever that may mean), and USB 3 will be supported to work for storage but not playing games
    [/QUOTE]

    I read somewhere that PS4 games on a USB HDD were ok, but PS5 games had to be on the SSD.

    And yeah I feel ya, I upgraded my launch PS4 to a 2TB HDD less than 6 months after I got it. And it will still be there when I sell it, I’m not taking that thing out (and I also sold the 500gb hdd when I did the upgrade).

    Then again, games were not 50-100gb like they are now.

    1. Even on the PS4 the games have to be installed to the hard drive. Fully. Even if you have it the disc version of the game, the only thing the disk is used for it’s for token exchange to verify you actually still on the game. But the entire game is installed off of the desk when you first set it up. From then on you have to insert the disk to verify you still on it, but the game is being loaded directly from the hard drive

  6. [QUOTE=”Burticus, post: 18731, member: 297″]
    Then again, games were not 50-100gb like they are now.
    [/QUOTE]
    Well, PS4 is still current Gen as of today and yeah, some games are still hitting that 50G+ install size. Most are around 10G, but there are some whoppers

  7. This is great news! Cerny said “it can allow developers” meaning they can choose to make smaller games that look similar to current graphics or they can choose to use the new tech to keep or even increase file sizes to have an insane number of texture variety and resolution.

    And that’s what we got. DS3 on PS4 was 17gb and Sekiro on Xb1x was like 12gb. Even on PC it was 25gb only. And they looked the way they did. Demon’s Souls is 66gb and it shows, as it looks as gorgeous as it does its nearly quadruple the size of Sekiro/Dark Souls III.

    Good decision by the developer to shoot for insane graphics fidelity and not care about storage size. This is what new gen should be about. If you want more games on a single storage solution cough up the ponies to buy a 2TB nvme stick that will fit into the rear port we haven’t gotten info on yet or via a usb-c external enclosure. Etc etc.

  8. This is very sneaky. Attracting in customers with low buy in costs but screwing them when they can’t hold more than 5-6 games. If you want a next gen console make sure to get the physical model. It might be more at first but in the long run you’ll save money.

    1. This isn’t really sneaky. Many current 10 games top the 50 to 75 GB mark. That’s an insane amount of space. Now we are talking about a NexGen system with many times more assets in detail than current gen. So the hope that we were suddenly going to be able to install dozens of games on the PS5 is basically just wishful thinking. There’s absolutely no bait and switch there. They let us know upfront exactly how much storage base we were gonna be getting, and we have to either accept it, Or switch to a larger, slower storage solution and lose the benefits of the insanely fast proprietary SSD in the system. There has also been talk of Sonyi providing first party expansion options that are the same speed as the initial SSD in the system, but you can almost guarantee the buying a two or 3 TB version of those is going to end up costing you almost as much as another system

  9. If it allows for off loading to a slower usb hard drive the games not used often it shouldn’t be a big deal.
    If you can’t do this, it wouldn’t be too horrible if you have an unlimited fast internet connection.. but how things are going that is very far from a given and can certainly be a problem. Why would anyone think game sizes will get smaller?

  10. [QUOTE=”Burticus, post: 18655, member: 297″]
    Ugh, so the 850gb SSD on PS5 is going to hold 7 or 8 games? That blows.
    [/QUOTE]
    LOL, the total number of games I owned through the entire PS4 lifecycle is less than that.

  11. Why would anyone assume that by simply putting something on or making it specifically to run on an ssd, that would reduce the size of said thing? It’s just a solid state drive, which means it reads the information faster than a hard disk drive….do we suddenly not know what an ssd is?

  12. [QUOTE=”Uvilla, post: 18754, member: 397″]
    If it allows for off loading to a slower usb hard drive the games not used often it shouldn’t be a big deal.
    If you can’t do this, it wouldn’t be too horrible if you have an unlimited fast internet connection.. but how things are going that is very far from a given and can certainly be a problem. Why would anyone think game sizes will get smaller?
    [/QUOTE]
    It was a big assumption to make because of the “developers no longer have to duplicate data” talking point and hardware decompression. Fewer files and enticing developers to compress assets again was why the assumption that game sizes would get smaller. If anyone knows asset artists and developers then you would know this was just empty talk. It’s why I’m predicting doom and gloom with Unreal Engine 5.

  13. [QUOTE=”Tykan66, post: 18759, member: 1498″]
    Why would anyone assume that by simply putting something on or making it specifically to run on an ssd, that would reduce the size of said thing? It’s just a solid state drive, which means it reads the information faster than a hard disk drive….do we suddenly not know what an ssd is?
    [/QUOTE]
    There was an article at some point that suggested the games “could” be made smaller. Something about on a HDD having to duplicate files a lot to cut down on seek/loading times but you wind up with the same data in a bunch of different places. In theory the SSD with it’s instant access this wouldn’t be necessary. But what was likely not considered was the devs are not overly concerned about going back and cleaning things up, whether intentionally or not (time constraints). So it’s moot and the games will not get any smaller unless someone makes a concentrated effort.

    Even if devs were able to reduce game size by eliminating redundant assets, you betcha someone else would see that as hole to fill up with other random data.

    Or what Armenius said about 3 posts up

  14. I can understand people’s concerns, however I think a lot of people are missing the actual point of Cerney’s statement. What he is essentially saying is because of the new design, it can now allow developers to be far more efficient with the way they develop and code their games. Meaning that overtime, as developers get more experienced with the hardware and realize they don’t have to replicate data hundreds of times as they did in the past for a faster loading, that they can actually significantly reduce the amount of storage that they take up with a game install through optimization. This is no way shape or form insinuates that game sizes were going to get smaller, just an offer as the opportunity, if developers decide to take advantage of it, for them to be able to make much smaller game installs. For example, if a developer were to make a game that would have been 50GB on the current gen because of resource duplication, they may be able to cut that down to say, 15GB, and still have more space for advanced textures and assets, and still make a game only 30GB. And then you’re looking at a win on both sides. The game install is still smaller than it would’ve been originally, and the developer is now including an increased number of assets to increase the graphical Fidelity on the title. But this is something that we will expect to see a year or two down the line when developers become more efficient at making games on that SSD. As their understanding of its use grows, and they become more proficient with the development process on this new hardware, they will be able to evolve their processes. Another way to look at it would be that buying a $2000 camera doesn’t make you a better photographer. You could hand and average citizen a Sony a Seven Seas to and let them go take pictures, and they may occasionally catch a better shot than they normally do. But in the hands of a professional photographer they can create magic. Better, more powerful tools or just that. Tools. It’s the skill of the user that will then be able to make use of that.

  15. I can understand people’s concerns, however I think a lot of people are missing the actual point of Cerney’s statement. What he is essentially saying is because of the new design, it can now allow developers to be far more efficient with the way they develop and code their games. Meaning that overtime, as developers get more experienced with the hardware and realize they don’t have to replicate data hundreds of times as they did in the past for a faster loading, that they can actually significantly reduce the amount of storage that they take up with a game install through optimization. This is no way shape or form insinuates that game sizes were going to get smaller, just offers the opportunity, if developers decide to take advantage of it, for them to be able to make much smaller game installs. For example, if a developer were to make a game that would have been 50GB on the current gen because of resource duplication, they may be able to cut that down to say, 15GB, and still have more space for advanced textures and assets, and still make a game only 30GB. And then you’re looking at a win on both sides. The game install is still smaller than it would’ve been originally, and the developer is now including an increased number of assets to increase the graphical Fidelity on the title. But this is something that we will expect to see a year or two down the line when developers become more efficient at making games on that SSD. As their understanding of its use grows, and they become more proficient with the development process on this new hardware, they will be able to evolve their processes. Another way to look at it would be that buying a $2000 camera doesn’t make you a better photographer. You could hand and average citizen a Sony a7RII to and let them go take pictures, and they may occasionally catch a better shot than they normally do. But in the hands of a professional photographer they can create magic. Better, more powerful tools or just that. Tools. It’s the skill of the user that will then be able to make use of that.

  16. [QUOTE=”Armenius, post: 18763, member: 180″]
    It was a big assumption to make because of the “developers no longer have to duplicate data” talking point and hardware decompression. Fewer files and enticing developers to compress assets again was why the assumption that game sizes would get smaller. If anyone knows asset artists and developers then you would know this was just empty talk. It’s why I’m predicting doom and gloom with Unreal Engine 5.
    [/QUOTE]
    Actually the exact opposite is true. HDDs greatly benefit from asset compression. It takes much less time to load compressed file then decompress it than load the uncompressed files from a HDD. Data duplication was really only a thing when games still ran directly from the Disc.

  17. Really? Dude.

    Until more HDDs get filtered out of circulation, and/or when a game is ONLY playable on the new consoles, THEN the file sizes will be smaller – til then they have to program to the lowest common denominator, as they ALWAYS HAVE. I mean this is common sense folks.

    Hate to break it to you, but because of this, those instant load times and whatnot will take a little while and come in as well. Try not to freak out about it 🙄

    Surely the author knows this lol. Clickbait

  18. Who the hell wrote this garbage ? Never was it implied the games would be smaller be uase of this new storage technology on the PlayStation ,side note, soon a similar tech called Nvidia IO will be available computers in 2021.

    If anything the first thing that was ever said or shown on this Technology was that now the game developers wouldn’t have to worry about the size of assets for the game as much do to the fact that they wouldn’t need to shave down file size for optimization.

    So basically they said that from day one the files of the games will most likely be getting bigger , alot bigger.

    How does this stuff even get posted to read ? Doesn’t anyone check this garbage before misleading everyone that doesn’t know wtf is really going on?

  19. [QUOTE=”LiQuiDM3tH, post: 18862, member: 1507″]
    Who the hell wrote this garbage ? Never was it implied the games would be smaller be uase of this new storage technology on the PlayStation ,side note, soon a similar tech called Nvidia IO will be available computers in 2021.

    If anything the first thing that was ever said or shown on this Technology was that now the game developers wouldn’t have to worry about the size of assets for the game as much do to the fact that they wouldn’t need to shave down file size for optimization.
    So basically they said that from day one the files of the games will most likely be getting bigger , alot bigger.
    How does this stuff even get posted to read ? Doesn’t anyone check this garbage before misleading everyone that doesn’t know wtf is really going on?
    [/QUOTE]
    If you read the article then you would know that it references Wired where the author disputed the point directly in the Q&A with system architect Mike Cerny. It’s fully explained in the first three paragraphs before talking about the game sizes that were revealed for some of the PS5 launch games.

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