Graphics Cards Comparisons

The focus of this article is on NVIDIA GeForce RTX 3080 FE performance.  We will start out on this page by comparing its performance with the GeForce RTX 2080 Ti FE and GeForce RTX 2080 FE.  We are going to show performance at the “Very High” graphics setting both without Ray Tracing and then with “Very High” and “Can It Run Crysis?” Ray Tracing at 1440p and 4K.  We are not going to show the RTX 2080 FE at 4K, its performance was too low.

NOTE: We are using a real-world in-game manual run-through for all tests as we discussed on the previous page.  We are NOT using the benchmark.  This is as real-world as it gets.

1440p

In this first graph, we are at 1440p with the “Very High” global setting enabled, however we manually disabled Ray Tracing.  Therefore, this is performance without any Ray Tracing.  The GeForce RTX 3080 FE shares almost exactly the same performance of the GeForce RTX 2080 Ti FE in this scenario, and that’s near 70 FPS average.  The gameplay is smooth and enjoyable, but the lack of difference between the two video cards is troublesome in this game.  The GeForce RTX 2080 FE isn’t that much slower, to be honest, the RTX 3080 FE is only 12% faster than the RTX 2080 FE.  Much bottlenecking is occurring here.

In this graph, we are also still at 1440p with the “Very High” global graphics settings enabled.  Except, now we have enabled “Very High” Ray Tracing image quality.  Finally, with Ray Tracing enabled we see some separation between the cards. However, it isn’t as drastic as we’d had wanted.  The GeForce RTX 3080 FE is very playable though at 56 FPS average at these settings.  So is the RTX 2080 Ti as well, but the RTX 2080 FE suffers.  The RTX 3080 FE is 33% faster than the RTX 2080 FE and 8% faster than the RTX 2080 Ti FE.  Still bottlenecking occurring here.

In this graph now we are still at 1440p but we have upped the graphics settings to the global “Can It Run Crysis?” graphics setting.  However, we have manually disabled Ray Tracing, so no Ray Tracing.  Immediately we can see that this new graphics mode takes a big toll on performance.  In fact, it’s so big that we are extremely bottlenecked here.  All three video cards are roughly the same, which shows an extreme bottleneck somewhere.  This is not very well optimized.

Now, in this graph we are still running “Can It Run Crysis?” mode, but have now also enabled “Can It Run Crysis” Ray Tracing image quality.  This setting, even with Ray Tracing is still pretty bottlenecked.  The RTX 3080 FE and RTX 2080 Ti are dead even, and not very playable.  The RTX 2080 FE suffers a bit more, but overall this some really bottlenecked performance showing.

4K

Now we are going to look at 4K performance comparisons.  There is no need to add the RTX 2080 FE here, it’s just too slow. 

In this first graph we have 4K at the “Very High” graphics setting, but No Ray Tracing at all.  The GeForce RTX 3080 FE is playable here without Ray Tracing at “Very High” quality, and is 17% faster than the RTX 2080 Ti FE.  It seems like it should be higher, but we could still be seeing bottlenecking here.

Now in this graph, we are still at 4K running “Very High” quality but have also turned on “Very High” Ray Tracing as well.  This is where the RTX 2080 Ti suffers, it is not playable.  In fact, the RTX 3080 FE isn’t much better.  It’s 28% faster, but in reality, that’s only 10 more FPS average, and it just doesn’t feel smooth enough.

In this graph, we have enabled the higher “Can It Run Crysis?” Mode, but have turned off Ray Tracing, no Ray Tracing at all.  This setting seems to bottleneck the video cards, even at 4K.  Performance is very close here, and not very playable.

Finally, in this graph we have enabled the “Can It Run Crysis?” game setting plus “Can It Run Crysis?” Ray Tracing.  We see some separation here, but even the RTX 3080 FE struggles big time.  It’s 17% faster, but absolutely not playable.

Brent Justice

Brent Justice has been reviewing computer components for 20+ years, educated in the art and method of the computer hardware review he brings experience, knowledge, and hands-on testing with a gamer oriented...

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11 Comments

  1. Man, that’s disappointing. I never played the original and I was hoping this would be worthwhile on 30XX/Big Navi.
  2. Thanks, @Brent_Justice for all your hard work in researching this. At this point, at least until, if, Crytek puts updates out to perhaps improve it, I recommend to people wanting the best version of the original to go to gog.com. While reading the review thread there I came across a post stating it is the 64-bit version and @Armenius , who has the original physical copy of the game w/ 64-bit executable, went there are bought it as well. It’s now been verified to be true. I’m thinking of doing the same soon.
  3. This ‘Remastered’ version might be as unoptimized as the original…

    The only real extra draw here is the ‘Can it run Crysis?’ meme tie-in, but since they didn’t port it to a version of CryEngine that supports DX12 or Vulkan, among other features like proper multithreading support, it really seems to fail on that front.

    Had they ported it to a ‘modern’ engine, it could have been a knockout.

  4. Thanks, @Brent_Justice for all your hard work in researching this. At this point, at least until, if, Crytek puts updates out to perhaps improve it, I recommend to people wanting the best version of the original to go to gog.com. While reading the review thread there I came across a post stating it is the 64-bit version and @Armenius , who has the original physical copy of the game w/ 64-bit executable, went there are bought it as well. It’s now been verified to be true. I’m thinking of doing the same soon.

    GOG is definitely the best place to buy the game.

  5. GOG is definitely the best place to buy the game.

    At this point, at least until, if, Crytek puts updates out to perhaps improve it, I recommend to people wanting the best version of the original to go to gog.com. While reading the review thread there I came across a post stating it is the 64-bit version and @Armenius , who has the original physical copy of the game w/ 64-bit executable, went there are bought it as well. It’s now been verified to be true. I’m thinking of doing the same soon.

    Yeah I was gonna say, grab dat shiznit on GOG. I managed to grab it and Crysis Warhead for $5 each on GOG back in 2017, and yeah they both come with the 64-bit exes.

    Between Brent’s review and the DF review, it is extremely clear this "remaster" is a nice big hearty bowl of feces.

  6. it and Crysis Warhead

    Years ago I cobbled together the 64-bit executable for Warhead into the original 32-bit version. That one was pretty easy to find. Seems Crytek fully committed with Warhead. That project sort of worked(deleted 32-bit folder and replaced w/ Warhead’s). The only problem was that it was a bit crash-happy. It was funny seeing the Warhead menu but they must’ve coded both the same way because it knew how to load all assets/levels.

    Well went ahead and got it from GOG last night. Should’ve done it a long time ago. Only had a few minutes to tinker but saw it support 32:9 5120×1440 from the start(although I had select the res a couple of times before it stuck during the first start-up). The game just worked at a solid 60 fps with my 2080 Ti hanging around 70-80%. Granted I didn’t really go beyond the beach but that’s still night and day compared to this remaster. The remaster can look better but the play experience is garbage by comparison.

    There are rumblings around the net that DLSS is coming in a patch soon.

  7. Years ago I cobbled together the 64-bit executable for Warhead into the original 32-bit version. That one was pretty easy to find. Seems Crytek fully committed with Warhead. That project sort of worked(deleted 32-bit folder and replaced w/ Warhead’s). The only problem was that it was a bit crash-happy. It was funny seeing the Warhead menu but they must’ve coded both the same way because it knew how to load all assets/levels.

    Well went ahead and got it from GOG last night. Should’ve done it a long time ago. Only had a few minutes to tinker but saw it support 32:9 5120×1440 from the start(although I had select the res a couple of times before it stuck during the first start-up). The game just worked at a solid 60 fps with my 2080 Ti hanging around 70-80%. Granted I didn’t really go beyond the beach but that’s still night and day compared to this remaster. The remaster can look better but the play experience is garbage by comparison.

    There are rumblings around the net that DLSS is coming in a patch soon.

    Note that it still has the issue of picking the lowest or first refresh rate listed for your monitor. My usual trick of setting preferred refresh rate in the NVIDIA control panel didn’t work this time around, so I was stuck at 24 Hz. Unfortunately I already forgot what I did to fix it this time…

  8. There has been a recent update to this.

    Brent,

    Running Crysis Remastered at 4K, starting with the highest quality preset to the lowest while staying in the game, Mission 2 Recovery. Using 16gb Vega FE. When going from the higher preset quality setting to the lower ones, the vram allocation went down each time, in other words the game is not automatically allocating the vram capacity of the video card but appears to be what the game needs.

    • "Can It Run Crysis?" took 13gb at 4K, very consistent in the level
    • "Very High" took 11.2gb at 4K, very consistent
    • "High" took 6.7gb
    • "Med" took 4.8gb, this turns off raytracing
    • "Low" took 4.4gb, also has no raytracing

    The 3080 would not have enough vram at 4K with "Very High" or Can It "Run Crysis?" – I Would expect stalls, stutters at points in the game and would not be smooth.

    Raytracing is doing more than just reflections, it does bounce as in GI for color as well as shadows, indoor scenes can be greatly improved in IQ. Digital Foundry did a rundown of raytracing and settings to get 60fps. The presets are really unbalanced, you can get some good IQ and fps with settings. You can run a number of the settings at "Can It Do Crysis?" while others best be on high or even medium.

  9. There has been a recent update to this.

    Brent,

    Running Crysis Remastered at 4K, starting with the highest quality preset to the lowest while staying in the game, Mission 2 Recovery. Using 16gb Vega FE. When going from the higher preset quality setting to the lower ones, the vram allocation went down each time, in other words the game is not automatically allocating the vram capacity of the video card but appears to be what the game needs.

    • "Can It Run Crysis?" took 13gb at 4K, very consistent in the level
    • "Very High" took 11.2gb at 4K, very consistent
    • "High" took 6.7gb
    • "Med" took 4.8gb, this turns off raytracing
    • "Low" took 4.4gb, also has no raytracing

    The 3080 would not have enough vram at 4K with "Very High" or Can It "Run Crysis?" – I Would expect stalls, stutters at points in the game and would not be smooth.

    Raytracing is doing more than just reflections, it does bounce as in GI for color as well as shadows, indoor scenes can be greatly improved in IQ. Digital Foundry did a rundown of raytracing and settings to get 60fps. The presets are really unbalanced, you can get some good IQ and fps with settings. You can run a number of the settings at "Can It Do Crysis?" while others best be on high or even medium.

    I’m not sure when Brent will be revisiting this to do an update for the performance review but I’m sure he will. I’d expect though, it might be after one, or more, updates to the game. There have been rumors they are planning to patch in DLSS as well. I did finish my playthrough of it this weekend, after this update, and noticed significant performance improvements. I’d say the game is mostly playable at this point, at least with a 2080 Ti @ 5120×1440. VRAM usage is a bit insane. It’ll interesting to see how much it thinks it needs when I’m able to get a hold of a 3090. I witnessed it hammering 11 GB using settings at high or above. The game still needs work but, for me at least, it seemed to play much better than at launch. I was even able to use ray tracing at the performance level with 58-80 fps. If I lowered some other settings a little I could even crank it up one more level.

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