Graphics Cards Comparisons
The focus of this article is on NVIDIA GeForce RTX 3080 FE performance. We will start out on this page by comparing its performance with the GeForce RTX 2080 Ti FE and GeForce RTX 2080 FE. We are going to show performance at the “Very High” graphics setting both without Ray Tracing and then with “Very High” and “Can It Run Crysis?” Ray Tracing at 1440p and 4K. We are not going to show the RTX 2080 FE at 4K, its performance was too low.
NOTE: We are using a real-world in-game manual run-through for all tests as we discussed on the previous page. We are NOT using the benchmark. This is as real-world as it gets.
In this first graph, we are at 1440p with the “Very High” global setting enabled, however we manually disabled Ray Tracing. Therefore, this is performance without any Ray Tracing. The GeForce RTX 3080 FE shares almost exactly the same performance of the GeForce RTX 2080 Ti FE in this scenario, and that’s near 70 FPS average. The gameplay is smooth and enjoyable, but the lack of difference between the two video cards is troublesome in this game. The GeForce RTX 2080 FE isn’t that much slower, to be honest, the RTX 3080 FE is only 12% faster than the RTX 2080 FE. Much bottlenecking is occurring here.
In this graph, we are also still at 1440p with the “Very High” global graphics settings enabled. Except, now we have enabled “Very High” Ray Tracing image quality. Finally, with Ray Tracing enabled we see some separation between the cards. However, it isn’t as drastic as we’d had wanted. The GeForce RTX 3080 FE is very playable though at 56 FPS average at these settings. So is the RTX 2080 Ti as well, but the RTX 2080 FE suffers. The RTX 3080 FE is 33% faster than the RTX 2080 FE and 8% faster than the RTX 2080 Ti FE. Still bottlenecking occurring here.
In this graph now we are still at 1440p but we have upped the graphics settings to the global “Can It Run Crysis?” graphics setting. However, we have manually disabled Ray Tracing, so no Ray Tracing. Immediately we can see that this new graphics mode takes a big toll on performance. In fact, it’s so big that we are extremely bottlenecked here. All three video cards are roughly the same, which shows an extreme bottleneck somewhere. This is not very well optimized.
Now, in this graph we are still running “Can It Run Crysis?” mode, but have now also enabled “Can It Run Crysis” Ray Tracing image quality. This setting, even with Ray Tracing is still pretty bottlenecked. The RTX 3080 FE and RTX 2080 Ti are dead even, and not very playable. The RTX 2080 FE suffers a bit more, but overall this some really bottlenecked performance showing.
Now we are going to look at 4K performance comparisons. There is no need to add the RTX 2080 FE here, it’s just too slow.
In this first graph we have 4K at the “Very High” graphics setting, but No Ray Tracing at all. The GeForce RTX 3080 FE is playable here without Ray Tracing at “Very High” quality, and is 17% faster than the RTX 2080 Ti FE. It seems like it should be higher, but we could still be seeing bottlenecking here.
Now in this graph, we are still at 4K running “Very High” quality but have also turned on “Very High” Ray Tracing as well. This is where the RTX 2080 Ti suffers, it is not playable. In fact, the RTX 3080 FE isn’t much better. It’s 28% faster, but in reality, that’s only 10 more FPS average, and it just doesn’t feel smooth enough.
In this graph, we have enabled the higher “Can It Run Crysis?” Mode, but have turned off Ray Tracing, no Ray Tracing at all. This setting seems to bottleneck the video cards, even at 4K. Performance is very close here, and not very playable.
Finally, in this graph we have enabled the “Can It Run Crysis?” game setting plus “Can It Run Crysis?” Ray Tracing. We see some separation here, but even the RTX 3080 FE struggles big time. It’s 17% faster, but absolutely not playable.