Star Wars: Squadrons Reportedly Suffering from 30 FPS Animations, 100 Percent CPU Usage Bugs

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Image: EA Motive

EA Motive’s Star Wars: Squadrons has officially released today. The game promises to let fans live out their fantasies of blowing stuff up as an X-Wing or TIE Fighter pilot, but there seems to be a few launch hiccups.

According to DSOG, the game’s animations are locked to 30 FPS at higher refresh rates, such as 120 Hz and 144 Hz. The only way to fix this is to lower the refresh rate and enable vertical sync.

“After a lot of testing, we were finally able to enable 60fps animations,” DSOG wrote. “In order to achieve this, you’ll have to set your refresh rate at 59.95Hz in the Screen Settings. Then, you’ll have to enable V-Sync. By doing these, you’ll force the game’s animation to run at 60fps.”

DSOG has also warned prospective starfighter pilots of another bug. Apparently, there’s an issue where CPU usage ramps up to 100 percent for the first 5–10 minutes of the game.

“If you immediately run the single-player campaign or an MP mode, you will be affected by it,” DSOG noted. “After these 5-10 minutes, CPU usage drops to 70-80%. Still, this is an abnormal behavior that affects the gameplay.”

One theory is that the high CPU usage relates to shader compiling – a concept that should be familiar to Battlefront II players. Let’s hope that EA Motive addresses these issues with its next patch.

Tsing Mui
News poster at The FPS Review.

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