Image: Ubisoft

Watch Dogs: Legion should prove to be a beautiful experience on next-gen consoles. In a recent AMA, live producer Lathieeshe Thillainathan confirmed that the game would run at 4K/30 FPS with ray-tracing effects enabled on the PlayStation 5 and Xbox Series X.

Real-time ray-traced reflections on a console port? That seems mighty impressive to us, but that hasn’t stopped Watch Dogs fans from complaining about a potential oversight – namely, a frame-rate focused performance mode that ditches the RTX effects for a smoother, 60 FPS experience.

While there’s a possibility that Thillainathan simply failed to mention it, Watch Dogs: Legion’s potential lack of a performance mode does seem disappointing. The sluggishness could be especially noticeable to Ubisoft fans who will be switching between Watch Dogs: Legion and Assassin’s Creed Valhalla on next-gen consoles, as the latter will reportedly run at 4K/60 FPS (no ray tracing). Maybe if there’s enough of an uproar, Ubisoft will patch a performance mode into the game after it launches.

Watch Dogs: Legion fans who want the ultimate experience are encouraged to step up to the PC version. According to an updated specifications chart, an NVIDIA GeForce RTX 3080 is required for the 4K Ultra preset, which boasts the highest ray-tracing quality and DLSS for improved performance.

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6 Comments

    1. I can guarantee you the ray-tracing will not be 4K quality on consoles so it won’t be a 1 to 1 comparison.

      Digital Foundry said that for the PS5 Gran Turismo 7 preview videos that the reflections were at most 1080p and may actually be lower/checkerboarded – https://youtu.be/Azl772uylh4?t=241 (timestamped)

  1. [QUOTE=”kcthebrewer, post: 21208, member: 498″]
    I can guarantee you the ray-tracing will not be 4K quality on consoles so it won’t be a 1 to 1 comparison.
    Digital Foundry said that for the PS5 Gran Turismo 7 preview videos that the reflections were at most 1080p and may actually be lower/checkerboarded – [MEDIA=youtube]Azl772uylh4:241[/MEDIA] (timestamped)
    [/QUOTE]
    Reflections are at the bottom of my list of caring when it comes to ray tracing.

  2. [QUOTE=”Grimlakin, post: 21191, member: 215″]
    I mean can a 3080 do 4k/60 locked with rt and no dlss? If so that doesn’t look great for amd.
    [/QUOTE]

    3080 isn’t going into a console any time soon. Way too much power to stick inside a home entertainment cabinet.

    Whatever nVidia comes out with that has a ~125W TDP, that’s what should get compared to here. Preliminary testing on XBSX shows the unit pulling about 160W total max at the wall – so that’s GPU, CPU, drives, accessories, PSU efficiency, everything.

    Can’t really compare a 300W GPU to something that’s burning 125W and call it a blowout embarrassment because the 300W part wins.

  3. If that’s true that’s admirable. I expected RT games to run at 1440p or lower and upscale to 4K/30.

  4. [QUOTE=”Armenius, post: 21216, member: 180″]
    Reflections are at the bottom of my list of caring when it comes to ray tracing.
    [/QUOTE]
    IMO besides reflections, the only ‘major’ visual difference with ray-tracing is global illumination. Shadows and AO can be quite impressive but normally are faked well enough.

    What are you referring to specifically?

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