CD PROJEKT RED Receiving Death Threats for Cyberpunk 2077 Delay: “We Are People, Just Like You”

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Yesterday, CD PROJEKT RED shared the shocking news that Cyberpunk 2077 would not be making its November 19 release date. Instead, the game was being delayed (for a third time…) to December 10 for quality assurance purposes.

Not surprisingly, the decision pissed off plenty of prospective players, many of whom have been waiting for the sci-fi RPG for years. But while some gamers have simply ranted and voiced their disappointment over social media, design lead Andrzej Zawadzki has revealed that a few folks have taken things to disturbing extremes, going as far as sending death threats to Cyberpunk 2077’s development team.

“I understand you’re feeling angry, disappointed and want to voice your opinion about it,” Zawadzki tweeted. “However, sending death threats to the developers is absolutely unacceptable and just wrong. We are people, just like you.”

A portion of the anger seems to be coming from gamers who booked vacation days in anticipation of Cyberpunk 2077’s November 19 release date, which is no longer happening. One user, Penguino, took that day off work after one of CD PROJEKT RED’s social media managers offered a “full confirmation” that the game would not be getting delayed. That didn’t turn out so well, as evidenced by one of the Cyberpunk 2077 Twitter account’s latest tweets.

Despite that embarrassment, we shouldn’t have to point out that death threats of any kind are uncalled for, especially for something as trivial as a three-week delay for a video game.

CD PROJEKT joint CEO Adam Kicinski did clear a few things up regarding the delay during a recent conference call. Kicinski was “firm” on the idea that Cyberpunk 2077 would make its new December 10 release date, and that there would be no more delays.

“The decision was not easy, but we know there is just one release and the first impression is crucial,” he said. “Better initial reaction to the game always works in favor of more sales. That is why we are delaying, we don’t have to but having this extra time gives us more certainty that everything will be in the game when we release.”

Kicinski also revealed that the PC version is “ready” and “plays well” on next-gen consoles, but that the current-gen versions still need polishing. The implication is that we should blame the PlayStation 4 and Xbox One versions for Cyberpunk 2077’s delay.

Tsing Mui
Tsing has been writing the news for over 5 years, first at [H]ard|OCP and now at The FPS Review. He has a background in journalism and makes sure to give his readers the relevant context to why each news post matters.

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