Image: Counterplay Games

Counterplay Games has released the minimum and recommended PC specifications for its upcoming fantasy looter-slasher, Godfall. They seem astonishingly high for a game that doesn’t look all that great to begin with.

For starters, Godfall players will need 16 GB of RAM – an amount normally reserved for High and/or Ultra presets – just to enjoy the game at standard quality. That’s a little shocking, since “recommended” configurations typically equate to lower resolutions (e.g., 1080p) and medium graphics settings.

The recommended column also lists two relatively modern processors (AMD Ryzen 5 3600, Intel Core i7-8700K), as well as two graphics cards that are usually reserved for higher presets (AMD Radeon RX 5700 XT [8 GB], NVIDIA GeForce GTX 1080 Ti [11 GB]). Again, this level of hardware is pretty surprising for what’s presumably a suboptimal experience.

Even with most settings dialed down, Godfall players will require a healthy amount of RAM (12 GB) and a graphics card that’s equivalent to (or better than) an AMD Radeon RX 580 (8 GB) or NVIDIA GeForce GTX 1060 (6 GB).

Minimum

  • OS: Windows 10
  • Processor: AMD Ryzen 5 1600, Intel Core i5-6600
  • Memory: 12 GB RAM
  • Graphics: AMD Radeon RX 580 (8 GB), NVIDIA GeForce GTX 1060 (6 GB)

Recommended

  • OS: Windows 10
  • Processor: AMD Ryzen 5 3600, Intel Core i7-8700
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 5700 XT (8 GB), NVIDIA GeForce GTX 1080 Ti (11 GB)

The PC version of Godfall will be exclusively available on the Epic Games Store when it launches on November 12. There are two deluxe versions available, which include day-one access to next year’s expansion.

“Save Aperion,” an official game description reads. “You are the last of the Valorian knights, masters of combat equipped with legendary armor called Valorplates. Ascend in Godfall, a first-of-its-kind, looter-slasher, melee action-RPG.”

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4 Comments

  1. I was going to say it might be uncommon but when I started as a computer enthusiest it wasn’t uncommon for new games coming out to actually require rather current gen hardware. I can’t even properly recall the number of times I upgraded some piece of hardware to get an edge on a games recommended specs.

    It’s only really been since the introduction of the iseries CPU’s that the upgrade dance slowed way down. It isn’t a bad thing that vendors are realizing 4 cores and 2 ghz are not real caps any more.

  2. [QUOTE=”Denpepe, post: 22676, member: 284″]
    We can use the odd game that pushes hardware a bit more
    [/QUOTE]
    Agreed. We used to get games that were made with future hardware in mind, but now the internet has fostered a bunch of crybabies who complain when they can’t run the highest settings on their out-of-date mid-range hardware.

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