New Details about Bethesda’s Creation Engine Overhaul Surface in Interview

Bethesda Game Studios

Bethesda Game Studios has been pretty quiet about changes to its Creation Engine. It has been used in The Elder Scrolls and Fallout games. It is also somewhat criticized for not updating it back when Skyrim was released, since DX11 was right around the corner, leaving the game restricted to DX10. A special edition of Skyrim did provide DX11 support later on, though. In recent months, however, some details have emerged about its upcoming sci-fi RPG – Starfield. As it nears completion, many have wondered if an overhaul could be in the works for the Creation Engine to develop The Elder Scrolls VI and Starfield. Todd Howard (Chief Software Engineer) of Bethesda Gaming Studios recently sat down and shared some info on this in an interview.

He explains that rendering, animation, and artificial intelligence and pathing will all be overhauled in the Creation Engine, and that this overhaul is “the largest we’ve probably ever had.” Howard even says it could be larger than the changes made going from Morrowind to Oblivion. Changes will also involve the size of the cities. This is partially due to Starfield needing much larger cities for its game design. NPCs will also be more heavily featured in the games, along with ongoing mod support for both games. This is welcome news as the ladder has been crucial to the longstanding fan support for The Elder Scrolls franchise. Sadly though, he also states that fans should not expect to see either game released anytime soon, which has been the consistent word for some time now.

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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