NVIDIA GeForce RTX 30 Series Production Hampered by Substrate and Component Constraints

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NVIDIA had previously blamed the dearth of GeForce RTX 30 Series graphics cards on unprecedented demand, but the company has now admitted that manufacturing constraints have contributed to their ongoing shortages. During the recent Credit Suisse 24th Annual Technology Conference, CFO Colette Kress confirmed that NVIDIA is coping with the lack of certain chip components, which is limiting the output of Ampere GPUs.

“We do have supply constraints and our supply constraints do expand past what we are seeing in terms of wafers and silicon, but yes some constraints are in substrates and components,” Kress said in a statement transcribed by Tom’s Hardware. “We continue to work during the quarter on our supply and we believe though that demand will probably exceed supply in Q4 for overall gaming.”

Kress had previously suggested that it could take months for GeForce RTX 30 Series stock to normalize, and she reiterated that dreadful possibility here, noting that NVIDIA can’t provide an accurate timeframe as to when the situation will improve. The company remains optimistic, however, and promises to have more information for gamers soon.

“We do expect it probably to take a couple months for it to catch up to demand, but at this time, it is really difficult for us to quantify. So, we stay focused on trying to get our parts to the market for this very important holiday season. Each day things continue to improve. But before the end of the quarter, we will be able to provide some more information.”

Tsing Mui
News poster at The FPS Review.

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