One of the bigger allegations being levied against CD PROJEKT RED is that the developer intentionally hid Cyberpunk 2077’s flaws to deceive consumers into purchasing the bug-ridden game. It appears that lawyers are already jumping at the chance to capitalize on the company’s poor decisions, as a forum post spotted by The New York Times has confirmed that at least one attorney is contemplating the possibility of a class-action lawsuit.
“My name is Mikołaj Orzechowski, I am a Warsaw attorney and at the same time a CDPR investor,” a forum post on Bankier.pl reads. “In connection with the recent events – and in particular the suspension of the sale of the CYBERPUNK 2077 product, we are currently analyzing, together with the team of the law firm, the grounds for bringing a class action together with the notification of the possibility of committing an offense under Art. 286 of the Penal Code. – misrepresentation in order to obtain financial benefits.”
“If you are interested in participating in the above, please contact me at firstname.lastname@example.org,” the post continues. “Contact is absolutely free, my entry is to verify whether to undertake the above activities yourself, or whether there are more people in a situation similar to me. We also prepare material, together with one of the web portals, on the rights of investors […]”
While nothing has been filed in court yet, the growing controversy of Cyberpunk 2077 leads us to believe that CD PROJEKT RED will inevitably face some sort of legal action for all of the drama that it’s managed to stir up thus far. Orzechowski spearheading a class-action lawsuit could also prompt other parties into doing the same.
According to an article by OpenCritic, CD PROJEKT RED deliberately tricked gamers by making sure that all reviews were based on the PC version running on a high-end machine. Apparently, nobody was allowed to discuss or present the Xbox One and PS4 versions.
“They did this knowing that the visual bugs that you would see in a video were jarring enough to make many question their preorder,” OpenCritic wrote. “They knew that, if the console version were to be reviewed, it would receive negative reviews due to its performance issues and hurt the game’s launch day sales.”