Ray Tracing Overclocked Radeon RX 6800 Performance
Now we are going to test Ray Tracing performance and see how the overclock improves performance with Ray Tracing enabled. We will use the same games and video card setup from the previous page.
Watch Dogs Legion
In Watch Dogs Legion we have the game running at 1440p with “Ultra” settings and “Ultra” Ray Tracing enabled. This game is not playable on the Radeon RX 6800 at 32FPS. Overclocking the video card improves performance by 6% bringing it to 34FPS, which is still not playable. This performance is under everything else. The GeForce RTX 3070 FE and Radeon RX 6800 XT are faster. However, only the GeForce RTX 3080 FE is actually near playable at 53FPS.
Control
In Control we are running at 1440p with “High” Quality and “High” Ray Tracing. The Radeon RX 6800 is at the bottom at 40FPS, and not playable very well. Overclocking the video card improves performance by 8%, but that is only 43FPS and thus not very playable. The GeForce RTX 3070 FE and GeForce RTX 3080 FE are a lot faster and both are playable.
Metro Exodus
In Metro Exodus at 1440p and “Extreme” quality with “Ultra” Ray Tracing the Radeon RX 6800 is the slowest at 38FPS and not playable. Overclocking it brings it up 4% to 40FPS, but it still isn’t smooth or playable. Only the GeForce RTX 3080 FE is truly smooth and playable with Ray Tracing in this game.
Shadow of the Tomb Raider
In Shadow of the Tomb Raider the Radeon RX 6800 is close to playable at 1440p and “Ultra” Ray Tracing. Overclocking it improves performance by 6% and makes it playable. The GeForce RTX 3070 FE is slightly faster, but very close. The GeForce RTX 3080 FE is in another league here.