Image: Bloober Team

Following on the heels of IO Interactive’s recent achievement, Poland’s money.pl has revealed that Bloober Team’s new psychological horror title, The Medium, has similarly managed to recuperate all of its production and marketing costs just days after release. This is a pretty big deal for the Kraków-based studio because The Medium is by far the most expensive game that it’s ever worked on, far exceeding the development costs of previous titles such as observer_, Blair Witch, and Layers of Fear.

“According to the issuer’s estimates, sales of the game The Medium have reached a level that covered the costs of production and marketing of the game,” a press release obtained by money.pl reads. “The Medium – the biggest production in the history of Bloober Team – debuted on Thursday on Xbox X | S and PC for 49.99 Euro / USD. In addition, the game is available as part of the Xbox Game Pass Ultimate subscription.”

The Medium is a creepy, third-person horror game that feels like a throwback to iconic graphic adventures such as Syberia and The Longest Journey. We’re also positive that the Silent Hill franchise was a significant influence, as its dual-reality system (a gameplay device in which the player can experience a physical and spiritual plane simultaneously) seems like a riff off of Team Silent’s nightmarish Otherworld. Akira Yamaoka is also partially credited for The Medium’s soundtrack.

“Discover a dark mystery only a medium can solve,” a game description reads. “Travel to an abandoned communist resort and use your unique psychic abilities to uncover its deeply disturbing secrets, solve dual-reality puzzles, survive encounters with sinister spirits, and explore two realities at the same time.”

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4 Comments

  1. It’s called, global lockdown.

    Every game (minus Marvel’s Avengers but it’s the 2nd best seller in Marvel’s history) sold well but not because they all are worthy.

    It just means that the majority of gamers are bored out of our freaking minds and just streaming reruns has ran its course.

  2. [QUOTE=”GunShot, post: 28654, member: 1790″]
    It’s called, global lockdown.

    Every game (minus Marvel’s Avengers but it’s the 2nd best seller in Marvel’s history) sold well but not because they all are worthy.

    It just means that the majority of gamers are bored out of our freaking minds and just streaming reruns has ran its course.
    [/QUOTE]
    It’s called being backed by Microsoft. It’s also the first game on Xbox that is exclusive to the Series S|X as far as I’m aware.

  3. Side topic:

    What is up with these recent press releases on “Making back development costs” — I don’t recall ever seeing that before the Cyberpunk one. Now it seems to be a thing?

    Whoop-dee-do. You paid for the project. All projects are supposed to do that, and the way gaming sales cycles go – if you don’t make it back in the initial sales rush, your screwed. It’s like a press release saying “Congratulations – you woke up today!”

  4. [QUOTE=”Brian_B, post: 28728, member: 96″]
    Side topic:

    What is up with these recent press releases on “Making back development costs” — I don’t recall ever seeing that before the Cyberpunk one. Now it seems to be a thing?

    Whoop-dee-do. You paid for the project. All projects are supposed to do that, and the way gaming sales cycles go – if you don’t make it back in the initial sales rush, your screwed. It’s like a press release saying “Congratulations – you woke up today!”
    [/QUOTE]

    Congratulations you’ve achieved the minimum required to be considered a success!!!

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