The Medium Recovers Production and Marketing Costs Just Days After Release

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Image: Bloober Team

Following on the heels of IO Interactive’s recent achievement, Poland’s has revealed that Bloober Team’s new psychological horror title, The Medium, has similarly managed to recuperate all of its production and marketing costs just days after release. This is a pretty big deal for the Kraków-based studio because The Medium is by far the most expensive game that it’s ever worked on, far exceeding the development costs of previous titles such as observer_, Blair Witch, and Layers of Fear.

“According to the issuer’s estimates, sales of the game The Medium have reached a level that covered the costs of production and marketing of the game,” a press release obtained by reads. “The Medium – the biggest production in the history of Bloober Team – debuted on Thursday on Xbox X | S and PC for 49.99 Euro / USD. In addition, the game is available as part of the Xbox Game Pass Ultimate subscription.”

The Medium is a creepy, third-person horror game that feels like a throwback to iconic graphic adventures such as Syberia and The Longest Journey. We’re also positive that the Silent Hill franchise was a significant influence, as its dual-reality system (a gameplay device in which the player can experience a physical and spiritual plane simultaneously) seems like a riff off of Team Silent’s nightmarish Otherworld. Akira Yamaoka is also partially credited for The Medium’s soundtrack.

“Discover a dark mystery only a medium can solve,” a game description reads. “Travel to an abandoned communist resort and use your unique psychic abilities to uncover its deeply disturbing secrets, solve dual-reality puzzles, survive encounters with sinister spirits, and explore two realities at the same time.”

Tsing Mui
News poster at The FPS Review.

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