Image: BioWare

BioWare has been working hard over the past year in an attempt to reinvent and salvage its failing online multiplayer action role-playing game, Anthem, but the effort may have been in total vain. According to a report published today by Bloomberg, EA executives will be deciding this week whether to continue funding Anthem or to pull the plug completely on the troubled title. While grim, the latter doesn’t seem too far fetched, as sources claim that EA would have to triple BioWare’s current team for it to properly overhaul the game.

“This week, EA executives will review the latest version of Anthem Next and decide whether to expand the team or abandon the project […]” Bloomberg reported. “The Anthem Next team includes about 30 people, BioWare said last year. People familiar with the project said it will need to expand to at least triple that in order to produce new content and continue attempting to overhaul the game. EA has not yet indicated whether it’s willing to commit that kind of budget to revive a maligned game.”

Ex-BioWare GM Casey Hudson admitted in February 2020 that the Anthem team was planning a significant overhaul due to the game’s poorly received loot system, long-term progression, and lackluster endgame content. He clarified that it wouldn’t be a simple update or expansion, but a substantial reinvention.

“Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting,” Hudson explained.

BioWare hasn’t shared any significant updates regarding the progress of Anthem Next since October 28. In that post, studio director Christian Dailey explained what the team was doing to improve the game’s Javelin gameplay and builds, which involved improving loadout choices and experimentation, as well as the implementation of new skill trees. Dailey also revealed that a new Artifacts system comprising super-powered tech would be introduced.

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11 Comments

  1. I thought it had a lot of potential, and enjoyed it for a while.
    it was like a demo really, so far from being a whole game.

  2. It was also no where near what was promised. It always felt like a bad Destiny clone with flight mechanics added to it.

  3. I’ve had it installed for well over a year and still haven’t convinced myself to play it.

    I can say that for a lot of things, but for this one, while the mechanics were great, the feel great, the graphics great, that’s basically it. EA knows they only need a [I]fraction[/I] more than that too, given the franchises they’ve… milked, so they really should just own it.

    And it really seems like it was the idea that stuck to the wall the longest after the gaming media elite review-bombed Andromeda for being too woke and yet not woke enough at the same time.

  4. I picked it up for $4.99 one day and played through the main story.

    It will be a shame to see the game die – it played very well, controls were smooth, graphics not too bad. If only they could have figured out what to do what that. The story wasn’t bad, just short and the game kinda stops having anything to do after that.

    Im honestly shocked they didn’t turn it into either a shooter like COD or a battle royale and just cash in.

  5. [QUOTE=”Dan_D, post: 29240, member: 6″]
    Compared to Destiny 2, the combat of Anthem felt clunky and awkward to me.
    [/QUOTE]

    Yet that was sill better then walking around the city like a 95 year old with a stroller, game would have been better imo if the city and outdoors would be more seamless, and not getting ported back to town after every quest.

  6. [QUOTE=”Denpepe, post: 29245, member: 284″]
    Yet that was sill better then walking around the city like a 95 year old with a stroller, game would have been better imo if the city and outdoors would be more seamless, and not getting ported back to town after every quest.
    [/QUOTE]
    This was a huge issue for me. It killed any immersion the game could have hoped to have.

  7. [QUOTE=”Denpepe, post: 29245, member: 284″]
    Yet that was sill better then walking around the city like a 95 year old with a stroller, game would have been better imo if the city and outdoors would be more seamless, and not getting ported back to town after every quest.
    [/QUOTE]

    Definitely. It was one of the games many problems.

  8. I own this for some reason, tried to play it once, gave up during first 30 mins, haven’t touched since.

    I think it came with a CPU or GPU I bought, I know I wouldn’t pay cash for that.

  9. [QUOTE=”Burticus, post: 29266, member: 297″]
    I own this for some reason, tried to play it once, gave up during first 30 mins, haven’t touched since.

    I think it came with a CPU or GPU I bought, I know I wouldn’t pay cash for that.
    [/QUOTE]

    It’s pretty bad. There are some neat concepts in it but the execution was lacking to say the least.

  10. [QUOTE=”Burticus, post: 29266, member: 297″]
    I own this for some reason, tried to play it once, gave up during first 30 mins, haven’t touched since.

    I think it came with a CPU or GPU I bought, I know I wouldn’t pay cash for that.
    [/QUOTE]

    Came with 2080 video cards. At least when I got mine it did. Or was it the R9 3900x… one of those.

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