Epic Games Releases New Unreal Engine 5 Footage and Details Potential NVIDIA DLSS Competitor, “Temporal Super Resolution”

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Image: Epic Games

Epic stunned gamers last summer when it released its first look at Unreal Engine 5 (UE5) with a beautiful sequence hinting at what future adventure games like Tomb Raider might look like running on next-gen hardware. As part of a new video released today celebrating the availability of an Early Access build, Epic has shared new footage that once again showcases how great UE5 titles will look thanks to its advanced technologies, which include Nanite and Lumen for increased geometric detail and dynamic lighting. As discussed in the release notes and a separate blog post by AMD, UE5 also boasts a new upscaling feature called “Temporal Super Resolution” that could serve as a potential alternative to NVIDIA’s own deep learning super sampling technology, DLSS. Green team has pointed out that it will be releasing a DLSS plugin for UE5 in the coming weeks.

TSR is a new technique of upscaling a lower resolution frame to maximize performance and visual fidelity. AMD has worked closely with Epic to optimize TSR features on Radeon powered systems. A standard feature of UE5, TSR is enabled for all GPUs and provides state-of-the-art upscaling not just on PC, but on PlayStation 5, and Xbox Series X/S, too.

Temporal Super Resolution has the following properties:

• Output approaching the quality of native 4k renders at input resolutions as low as 1080p, allowing for both higher framerates and better rendering fidelity.
• Less ghosting against high-frequency backgrounds.
• Reduced flickering on geometry with high complexity.
• Runs on any Shader Model 5 capable hardware: D3D11, D3D12, Vulkan, PS5, XSX. Metal coming soon.
• Shaders specifically optimized for PS5’s and XSX’s GPU architecture.

Sources: Epic Games (1, 2), AMD, NVIDIA

Tsing Mui
News poster at The FPS Review.

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