NVIDIA DLSS Linux Support for Proton Arrives on June 22

The FPS Review may receive a commission if you purchase something after clicking a link in this article.


NVIDIA has confirmed that DLSS support for Vulkan API games will be available beginning tomorrow on June 22 for Proton, a compatibility layer developed by Valve that allows Windows games to run on Linux systems. What this means is that Linux users will soon be able to enjoy all of the performance-enhancing benefits provided by green team’s deep learning super sampling technology for select titles such as No Man’s Sky and Wolfenstein: Youngblood on Steam. NVIDIA has also confirmed that DLSS support will be enabled in DOOM Eternal and Rust on June 29 and July 1, respectively, with support coming to Unity 2021.2 and DirectX titles running via Proton in the future. NVIDIA’s DLSS plugin is already available for both Unreal Engine 4 and Unreal Engine 5.

NVIDIA DLSS is an AI super resolution algorithm accelerated by Tensor Cores on GeForce RTX GPUs. Super resolution is the process of accurately predicting a higher resolution output (e.g. 4K) from a lower resolution input (e.g. 1080p). It allows the game to render at 1080p, improving frame rates, then uses AI and game engine data to deliver the image quality of a native 4K output.

Source: NVIDIA

Tsing Mui
Tsing has been writing the news for over 5 years, first at [H]ard|OCP and now at The FPS Review. He has a background in journalism and makes sure to give his readers the relevant context to why each news post matters.

Recent News