Image: NVIDIA

NVIDIA has confirmed that DLSS support for Vulkan API games will be available beginning tomorrow on June 22 for Proton, a compatibility layer developed by Valve that allows Windows games to run on Linux systems. What this means is that Linux users will soon be able to enjoy all of the performance-enhancing benefits provided by green team’s deep learning super sampling technology for select titles such as No Man’s Sky and Wolfenstein: Youngblood on Steam. NVIDIA has also confirmed that DLSS support will be enabled in DOOM Eternal and Rust on June 29 and July 1, respectively, with support coming to Unity 2021.2 and DirectX titles running via Proton in the future. NVIDIA’s DLSS plugin is already available for both Unreal Engine 4 and Unreal Engine 5.

NVIDIA DLSS is an AI super resolution algorithm accelerated by Tensor Cores on GeForce RTX GPUs. Super resolution is the process of accurately predicting a higher resolution output (e.g. 4K) from a lower resolution input (e.g. 1080p). It allows the game to render at 1080p, improving frame rates, then uses AI and game engine data to deliver the image quality of a native 4K output.

Source: NVIDIA

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3 Comments

  1. Well, that figures. I just swapped the 1070 ti with the 2070 in my 3700x box to enjoy some features in a Windows environment…..
    Guess I will swap them back

  2. [QUOTE=”Dogsofjune, post: 36372, member: 168″]
    Well, that figures. I just swapped the 1070 ti with the 2070 in my 3700x box to enjoy some features in a Windows environment…..
    Guess I will swap them back
    [/QUOTE]
    I still don’t even own a GPU that can run DLSS… otherwise I’d be even [I]more[/I] excited about this.

  3. [QUOTE=”LazyGamer, post: 36375, member: 1367″]
    I still don’t even own a GPU that can run DLSS… otherwise I’d be even [I]more[/I] excited about this.
    [/QUOTE]
    Well if it wasn’t for a member here, I’d still be in that same boat.

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