In a new interview with IGN regarding Dead Space, Motive Studios’ senior producer Philippe Ducharme and creative director Roman Campos-Oriola talked about the remake and revealed that they discovered content cut from the original due to technical limitations at the time. Noting that they were building the game from the ground up, the developers mentioned that they were starting with the “original level design,” which suggests some of that cut content will be brought back for the remake. Ducharme also confirmed that there will be no microtransactions like there was in Dead Space 3.
Take a zero-gravity dive into #DeadSpace with devs from @MotiveStudio in this exclusive @IGN interview. https://t.co/0j7MMBfQEU
— Dead Space (@deadspace) July 23, 2021
We started with the original level design of the original Dead Space,” Campos-Oriola explains. “What’s funny is that you can see some of the iterations that were made prior to ship by the team. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or [some other reason]. […] “We’re also learning from mistakes such as microtransactions, which we will not have, for instance, in our game,” he continued, confirming that the team “never” has plans to introduce microtransactions in any way to the remake.