Crytek shared a video yesterday demonstrating how its Crysis remasters look when running on the Xbox Series X. While they look pretty great on Microsoft’s next-gen console, Crysis fans who want to see them at their best will, naturally, need to opt for the PC versions.
As revealed in Digital Foundry’s exclusive look at Crysis 2 and Crysis 3 Remastered, neither of these titles will benefit from the ray-tracing enhancements that Crytek has implemented for the PC versions of the games. Ray tracing will not be available in the PlayStation, Xbox, and Nintendo Switch versions because the developer thought its time would be better spent on general optimizations rather than figure out how to squeeze in a demanding, potentially performance-crushing feature.
“Crytek has stripped out the performance, fidelity and ray tracing options from the console builds and is concentrating on getting the right balance between fidelity and performance in one single mode,” Eurogamer wrote in its exclusive preview.
“However, it’s business as usual on PC, where we can expect to see ray traced reflections deployed once again along with the usual levels of customisation.”
Crytek hasn’t settled on a release date for Crysis Remastered Trilogy yet, but the game will be available for PC, PlayStation 4, Xbox One, and Nintendo Switch this fall with enhanced support for Sony and Microsoft’s next-gen consoles. The collection does not appear to include a remastered version of 2008’s standalone Crysis expansion, Crysis Warhead, which starred Sergeant Michael “Psycho” Sykes.
The Crysis Remastered Trilogy is completing soon with the arrival of Crysis 2 and Crysis 3 Remastered and John Linneman travelled to Crytek’s Frankfurt HQ to speak with the developers about their approach to the final two games in the series and to see how the studio has taken onboard feedback from the first Crysis Remastered. Oh… and a chance to see first footage of Crysis 2 Remastered running on PS5? Let’s do it.