Image: CD PROJEKT RED

CD PROJEKT RED is about to drop a new patch for Cyberpunk 2077, and it’s set to bring an absolutely massive list of changes to the sci-fi RPG. As indicated in the small sample of dizzying patch notes below, Patch 1.3 contains numerous fixes and improvements for various core aspects of the game. These include changes to gameplay, balance, user interface, graphics, audio, and environment and levels.

What might be surprising is that Patch 1.3 also grants a handful of free DLCs. After downloading the patch, players will be able to check out an alternative appearance for Keanu Reeves’ Johnny Silverhand by going into the Settings menu and enabling the option via the “Additional Content” tab. Players will also find two new jackets in V’s apartment (Multilayered Syn-Leather Deltajock Jacket, Luminescent Punk Jacket) and an Archer Quartz “Bandit” item.

CD PROJEKT RED says that Cyberpunk 2077’s Patch 1.3 will be coming to PC, consoles, and Stadia soon. The company also clarified that the new patch actually includes “many more” fixes than what’s listed in the patch notes, although it isn’t clear why it decided to omit anything.

Cyberpunk 2077 Patch 1.3 – Sample List of Changes

ADDITIONAL CONTENT

  • A list of all the free DLCs can be found in the Main Menu under “Additional Content”.

The 1.3 Patch delivers the following DLCs:

  • Johnny Silverhand’s Alternative Appearance – can be enabled in Settings in the “Additional Content” tab.
  • Multilayered Syn-Leather Deltajock Jacket, Luminescent Punk Jacket – both available in the stash in V’s apartment after receiving a message from Viktor after completing The Ride. They’re of Rare/Iconic quality by default, Crafting Specs to craft a higher quality will also be unlocked.
  • Archer Quartz “Bandit” – available as a reward or for purchase (depending on choices made by player) after completing Ghost Town and then receiving a message from Dakota or Rogue. If you haven’t received the message, make sure to be in the Badlands area and move further away from Dakota’s workshop. Dakota will also need a couple of days to contact you.

IMPROVEMENTS

  • Improved the minimap’s zoom level when driving, so that it’s more zoomed out and easier to navigate.
  • Automatic Love – screen with pictures of Skye and Angel will be displayed substantially longer, making it easier to choose between the two.
  • Added a button which allows to reallocate the distribution of Perk points on a character’s skill tree.
  • Increased the number of slots for autosaves from 10 to 20 and for quick saves from 3 to 10 across all platforms.
  • Added Database links to Journal entries.
  • Added an accessibility option for center of screen dot overlay which helps with reducing/avoiding motion sickness. It can be enabled in Settings → Interface → Center of screen dot overlay.
  • Fixers will now message V to offer a car for purchase less often.
  • Improved the Screen Space Reflections effect so that it looks less grainy on consoles and on lower visual settings qualities on the PC .
  • Added a filter for quest items in the Backpack.
  • Quest item tags from miscellaneous Job items will now be removed after finishing associated quests, allowing to sell or drop them.
  • It is now possible to rotate V in the Inventory with a mouse.
  • Players will now properly be able to craft a quickhack even if they once crafted it and then got rid of it.
  • Added a comparison tooltip for cyberware.
  • Improved a notification when buying cyberware and not meeting the level requirements to equip it.
  • It’s now possible to upgrade crafting components in bulk.
  • Added new sleeping spots for Nibbles in V’s apartment.
  • Icon on a disposal crate will now turn red when player picks up a body instead of being grayed out.
  • Landmine icon will now be grayed out after disarming it.
  • It’s now possible to use an elevator while carrying a body.
  • Happy Together – Barry now has an updated, more unique appearance.
  • Base item will now be highlighted green like other components if it’s present in the Inventory when crafting the same item of a better quality.

BALANCE CHANGES

  • Detection time of enemies now depends on game difficulty. Enemies on Easy and Normal difficulties will now detect the player slower. Enemies on Very Hard difficulty will now detect the player faster.
  • Enemies on Very Hard difficulty (and only that difficulty alone) will now be more aggressive when searching around when they are in the “Alerted” state.
  • NCPD will no longer react and turn hostile because of dead bodies in Open World activities.
  • NCPD will now also react to hitting NPCs with a non-lethal weapon.
  • Adjusted the damaging process when shooting crowd NPCs while in combat depending on distance and the weapon used.
  • (Don’t Fear) The Reaper — improved Adam Smasher’s behaviour during the fight.
  • Play It Safe — improved Oda’s behavior during the fight.
  • Transmission — improved Placide’s behavior during the fight.
  • Transmission — increased Placide’s hacking resistance.
  • Cyberpsycho Sighting: Letter of the Law — improved Cyberpsycho’s behaviour during the fight.
  • Every Breath You Take — improved Red Menace’s positioning and aim.
  • Increased stats of La Chingona Dorada (Jackie’s iconic pistols).
  • The Rescue — increased the number of ammo at the beginning of the quest.
  • Introduced minor tweaks and improved balancing of the Contagion quickhack.
  • Improved the Crafting system, so that items with Random quality scale their quality with player’s Crafting skill — it’s not possible anymore to roll a quality exceeding that of the relevant Crafting skill.
  • The level requirement of items will now increase with each upgrade. Note: the level of upgraded items will be adjusted as a result of this change. The equipped items which exceed the level requirement can keep being used but, if unequipped, will have to wait until the required level is reached.
  • Added more crafting specs for cyberware mods.
  • Added crafting specs for knives (available from the start of the game).
  • Updated the number of components required to craft some items, e.g. Bounce Back, MaxDoc, quickhacks, clothing mods and some weapons.
  • Balancing of crafting specs for clothing mods.
  • Balancing the number of components required to craft clothing.
  • Balancing the number of components required to craft Sandevistan Fragments.
  • Optical Camo cyberware will now be available for purchase from Ripperdocs.
  • Adjusted price of the Sensory Amplifier cyberware mod.
  • Rare Unity crafting spec will now be obtainable only during Suspected Organized Crime Activity: Tygers by the Tail.
  • Changed the price and quality of Kerry’s guitar that can be obtained during Gig: Psychofan.

GAMEPLAY

  • Fixed an issue where crafting specs from clothing stores were available only during the first visit to a vendor.
  • Fixed an issue which occurred after visiting the Nomad Camp, resulting in being unable to use weapons and quick menu items.
  • Fixed an issue where hacking a neutral target wasn’t counted towards the Christmas Tree Attack achievement.
  • Tutorial windows about skill checks will no longer pop up when the “Unauthorized” prompt is displayed on devices.
  • V will no longer look down after using fast travel.

PC-SPECIFIC

  • Fixed the issue where tutorial tooltips weren’t correctly displayed on 8k screens.
  • Fixed an issue that caused the game to crash if a save thumbnail was corrupted.
  • Fixed toggling Windowed and Fullscreen modes with the Alt+Enter shortcut.
  • It’s now possible to exit locked scanning overlay by pressing TAB.
  • Added a more compact PC version of the mouse cursor.

CONSOLE-SPECIFIC

  • Inner Dead Zone setting will now be applicable also to the game menus.
  • [PlayStation] NPCs will no longer speak after being killed.
  • Improved streaming of city lights.
  • Overwriting a save game when there’s insufficient memory space will no longer corrupt the save.
  • Masks and tubes inside the barn in The Hunt will no longer be invisible.
  • Rogue will no longer clip through Johnny and will hold the glass correctly in Ghost Town.
  • Fixed an issue in The Rescue where loading a save in front of the police blockade resulted in the NCPD officer not starting dialogue, blocking progress.
  • Fixed an issue on PS4 where the meeting scene with Judy and Dolls in Pisces wouldn’t start properly.
  • [Xbox] Fixed an issue in A Cool Metal Fire where a part of the scene in Cassius Ryder’s clinic could be cut off after the fade out.
  • Fixed an issue where weapons were equipped to a wrong slot when assigning them from the Backpack.

Source: Cyberpunk 2077

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40 Comments

  1. That’s a pretty extensive list. Almost time to load this game up and actually put some play time in it. 😉

  2. So, I spent literally ten minutes with the game now that 1.3 has gone live. It’s an absolute shit show. While some issues like NPC T-Posing seems to have been solved, there are issues I never saw before as a result of the patch. Things like the trunk open marker from quests getting stuck enabled while driving the quest vehicle around. The 2D cars that are supposed to appear at a distance now appear much closer. I have even had 2D cars spawn on me while driving at top speed in the Badlands.

    The new car drives like its on ice. It’s a lot like the Quadra Turbo R in that regard. Still, the game does seem to run a lot better now and a lot of the visual glitches I’m used to seeing seem to be resolved. It’s always one step forward and at least one step back with this game. It seems like they are working hard on it but never really get anywhere.

    BTW, new Johnny looks fucking EMO. The GPS still directs you through walls or routes under the overpasses you are driving on.

  3. [QUOTE=”Dan_D, post: 39815, member: 6″]
    So, I spent literally ten minutes with the game now that 1.3 has gone live. It’s an absolute **** show. While some issues like NPC T-Posing seems to have been solved, there are issues I never saw before as a result of the patch. Things like the trunk open marker from quests getting stuck enabled while driving the quest vehicle around. The 2D cars that are supposed to appear at a distance now appear much closer. I have even had 2D cars spawn on me while driving at top speed in the Badlands.

    The new car drives like its on ice. It’s a lot like the Quadra Turbo R in that regard. Still, the game does seem to run a lot better now and a lot of the visual glitches I’m used to seeing seem to be resolved. It’s always one step forward and at least one step back with this game. It seems like they are working hard on it but never really get anywhere.

    BTW, new Johnny looks ****ing EMO. The GPS still directs you through walls or routes under the overpasses you are driving on.
    [/QUOTE]
    Thanks for the heads up. Some day I’ll get around to playing this and good to know what its current state is.

  4. [QUOTE=”Dan_D, post: 39815, member: 6″]
    So, I spent literally ten minutes with the game now that 1.3 has gone live. It’s an absolute **** show. While some issues like NPC T-Posing seems to have been solved, there are issues I never saw before as a result of the patch. Things like the trunk open marker from quests getting stuck enabled while driving the quest vehicle around. The 2D cars that are supposed to appear at a distance now appear much closer. I have even had 2D cars spawn on me while driving at top speed in the Badlands.

    The new car drives like its on ice. It’s a lot like the Quadra Turbo R in that regard. Still, the game does seem to run a lot better now and a lot of the visual glitches I’m used to seeing seem to be resolved. It’s always one step forward and at least one step back with this game. It seems like they are working hard on it but never really get anywhere.

    BTW, new Johnny looks ****ing EMO. The GPS still directs you through walls or routes under the overpasses you are driving on.
    [/QUOTE]
    The T posing was fixed in december for me, when did they bring it back?

  5. [QUOTE=”MadMummy76, post: 39825, member: 1298″]
    The T posing was fixed in december for me, when did they bring it back?
    [/QUOTE]

    It’s been doing it since 1.23 for me.

  6. I’m just going to keep waiting until I can buy a GPU that can run this game at 4k max settings 60+fps. Maybe by then the kinks will be worked out :p

  7. [QUOTE=”Zarathustra, post: 39843, member: 203″]
    I’m just going to keep waiting until I can buy a GPU that can run this game at 4k max settings 60+fps. Maybe by then the kinks will be worked out :p
    [/QUOTE]

    If you are talking about with DLSS, then you can get close now. If not, you will be waiting for the next two to three generations. Without DLSS an RTX 3090 can only manage roughly 22FPS in this game at maximum settings.

  8. [QUOTE=”Dan_D, post: 39849, member: 6″]
    If you are talking about with DLSS, then you can get close now. If not, you will be waiting for the next two to three generations. Without DLSS an RTX 3090 can only manage roughly 22FPS in this game at maximum settings.
    [/QUOTE]

    I’m fine with DLSS. I haven’t used it myself yet, as I have yet to have a compatible GPU, but from what I have seen from screenshots it looks really good.

    I looked at buying a 3090 at launch. I was disappointed in the $1,499 MSRP, but I was willing to stretch my budget. There is no way I’m paying the scalper prices or the new, higher AIB’s MSRP’s. I’m just going to ahve to wait until I can get something fast enough at a reasonable price.

  9. [QUOTE=”Zarathustra, post: 39851, member: 203″]
    I’m fine with DLSS. I haven’t used it myself yet, as I have yet to have a compatible GPU, but from what I have seen from screenshots it looks really good.

    I looked at buying a 3090 at launch. I was disappointed in the $1,499 MSRP, but I was willing to stretch my budget. There is no way I’m paying the scalper prices or the new, higher AIB’s MSRP’s. I’m just going to ahve to wait until I can get something fast enough at a reasonable price.
    [/QUOTE]

    I’ve got almost 500 hours in Cyberpunk 2077. It’s a fun game but it has its technical issues. It’s also missing a lot of things it should have had out of the gate. The issues will take more than a year to fix as evidenced by the fact that the v1.3 patch notes read as though the game were barely in beta at launch. The added features we will probably never see and even if we do, they are well more than a year off.

    Even if the game had been delayed another year, its clear it would have launched incomplete to some degree.

  10. [QUOTE=”Dan_D, post: 39849, member: 6″]
    If you are talking about with DLSS, then you can get close now. If not, you will be waiting for the next two to three generations. Without DLSS an RTX 3090 can only manage roughly 22FPS in this game at maximum settings.
    [/QUOTE]
    Is that for RTX Psycho mode, or regular High? Unfortunately I did see a difference between psycho mode and high, but it was unplayable in psycho on my 2080ti even with DLSS.

  11. [QUOTE=”MadMummy76, post: 39860, member: 1298″]
    Is that for RTX Psycho mode, or regular High? Unfortunately I did see a difference between psycho mode and high, but it was unplayable in psycho on my 2080ti even with DLSS.
    [/QUOTE]

    Nope, that’s not on psycho. Or at least, I don’t think it is.

  12. I kind of miss the days when new games had a few quality settings that were unplayable on even the greatest new hardware.

    It made the games graphically more relevant for a longer time.

  13. [QUOTE=”Zarathustra, post: 39862, member: 203″]
    I kind of miss the days when new games had a few quality settings that were unplayable on even the greatest new hardware.

    It made the games graphically more relevant for a longer time.
    [/QUOTE]
    I completely agree. Future proofing is wonderful. That’s what I loved about GTA IV PC. But cue entitled idiots whining about the game running poorly on their $10.000 rig paid for by mom, so we never get that anymore. Also games are tailored to console specifications most of the time and they don’t take the time to create more detailed assets for PC. Cyberpunk is the exception because it is clearly far beyond the capabilities of the consoles it was released on.

  14. [QUOTE=”MadMummy76, post: 39892, member: 1298″]
    Future proofing is wonderful. That’s what I loved about GTA IV PC. But cue entitled idiots whining about the game running poorly on their $10.000 rig paid for by mom, so we never get that anymore.
    [/QUOTE]

    I agree there’s some definite truth to that statement but not entirely. GTA IV and V are two of my favorite games on PC even if I don’t like the theme of the franchise there’s no denying how amazing they look.

    Things have changed a bit in recent years but there is still some emphasis on PC-centric features in games. RDR2 started on console but the PC version has more things to tweak than just about any other game on PC right now. It also took the DLSS update just for a 3090 to be able to render 60 FPS at 4K using the max preset and it doesn’t even have ray tracing plus it can still be further tweaked beyond the present to completely crush a 3090 at 4K. Meanwhile, Control can still bring most cards down unless again using DLSS. Metro Exodus is another that, even after DLSS 2.2, still does the same. RE VIllage is another whose features on PC will allow much higher quality settings and even with Fidelity FX it too can bring down the most powerful cards currently available. These games may not be anyone’s particular cup of tea but I’m sure there are other genres with the same.

    The biggest change we’re really seeing now is that companies must focus even more on both console and PC in order to survive unless they are small enough to cover their costs on just one and that’s somewhat rare for anything on a AAA level. Granted this dynamic has been around for decades but the needs of both are even more pronounced now. The custom chips coming from AMD for consoles are allowing them to incorporate more features like VRR, RT, different resolutions, and now Fidelity FX, which used to be PC specific. In turn, we’re also seeing the effects of new innovations on consoles causing the PC ecosystem to come up with new things like what happened after the PS5 SSD speeds were reported. NV, Intel, and AMD suddenly began rolling new things to PC after that. Unfortunately, it also means companies have to pour even more resources into game development which leads me to my next point and back to this thread.

    The biggest thing I, and many others, have noticed in the last decade is that it seems like more games are launching in horrible shape. It’s not just about waiting for that magical GPU to finally arrive that can render it max settings and desired FPS but also about all the glitches needing to be fixed. It seems that many games need anywhere from 6 months to over a year after release before they’re ready for primetime. CB 2077 was the most infamous for this recently, but far from the last. I’m glad it’s getting better though.

  15. I have been waiting till at least Patch 1.3/or a year since release, to play the game all the way through. However, Far Cry 6 comes out in October, and I think I may go ahead and play it first before I finally get into Cyberpunk, maybe it’ll give Cyberpunk a little more time for even another patch before I decide to dive into it.

  16. [QUOTE=”Brent_Justice, post: 39903, member: 3″]
    I have been waiting till at least Patch 1.3/or a year since release, to play the game all the way through. However, Far Cry 6 comes out in October, and I think I may go ahead and play it first before I finally get into Cyberpunk, maybe it’ll give Cyberpunk a little more time for even another patch before I decide to dive into it.
    [/QUOTE]

    It could absolutely use more development time. It still doesn’t have water or fire physics. The police system is better than it was at launch, but it’s still basically incomplete. The police still appear out of thin air, chase you for less than 60 seconds and can’t drive cars or ride motorcycles. Even though the 1.3 patch change list is huge, there is still a lot more that needs to be done. That’s before even getting to the promised features, systems and immersion aspects that are still missing.

  17. I don’t know how much of their workforce did get reassigned after launch, but progress is painfully slow. Imagine delaying the game 8 months, and getting it in it’s current state. The controversy wouldn’t have been any smaller, heck it would’ve been worse. For most people the delay to december was already close to breaking point.

  18. [QUOTE=”Peter_Brosdahl, post: 39901, member: 87″]
    The biggest thing I, and many others, have noticed in the last decade is that it seems like more games are launching in horrible shape. It’s not just about waiting for that magical GPU to finally arrive that can render it max settings and desired FPS but also about all the glitches needing to be fixed. It seems that many games need anywhere from 6 months to over a year after release before they’re ready for primetime. CB 2077 was the most infamous for this recently, but far from the last. I’m glad it’s getting better though.
    [/QUOTE]

    I agree with you, but at the same time I feel like we have been complaining about broken games at launch and how people should never pre-order games for over a decade now.

    Is it just one of those things that keeps getting worse, and we over time get used to the awful state of things in 2008-2010 only because 2021 is so much worse?

  19. Our issue is multi fold… and it’s because gaming isn’t just game sales any more.

    All of our actions in games are tracked. The publishers/developers are collecting meta data on how often we play, what we play, how long we play it, and what activities we engage in within the game itself. If the game crashes, what we were doing when it crashed and so on. All of this is being collected about us the consumers so they can better target the next game/item/thing/service to us.

    99% of the customers out there don’t even think about this.

    For an example. Why if I am playing a single player game does it require internet connectivity and is sending packets of data in a bursty method as I play?

    Some say it is to enrich the gaming experience. And to some degree that is a truth.

    But in other ways it’s simply to better construct a wheel that the human hamsters enjoy running in.

    Watch the Matrix and see how the AI did it then… if they were to do it again they could construct worlds so addictive, so engaging that even if we KNEW they were fake we would choose them over reality. Some few holdouts would exist… but man. Think about the worlds they could create… and if someone wasn’t happy with it let them play a perfectly addictive game. Problem solved. the inception of digital slavery.

    Wow WTF did that tangent come from…. ah well I enjoyed it.

  20. [QUOTE=”Zarathustra, post: 39924, member: 203″]
    I agree with you, but at the same time I feel like we have been complaining about broken games at launch and how people should never pre-order games for over a decade now.

    Is it just one of those things that keeps getting worse, and we over time get used to the awful state of things in 2008-2010 only because 2021 is so much worse?
    [/QUOTE]

    It’s more than that. It’s due to several factors matter of game development becoming more complex, more expensive and taking far longer than it used to. The internet and the proliferation of broadband has allowed developers far more leeway to release a product and fix it later. It’s also led to developer / customer communication which allows for feedback. This is a double-edged sword as CDPR has learned. Things like death threats for not releasing a game on time is one example of this.

    The other problem comes down to sheer corporate greed. You have the EA’s and Activisions of the world who are buying up everything and are held accountable to their share holders. Hence the drive to meet impossible time tables to release these games as soon as possible. 20GB+ day one patches wouldn’t have been acceptable in 2005, but these days we’ve come to expect it. Nearly every developer gets away with this because we let them. We are desensitized to it now. To be fair, it’s rarely a big deal as I can download 50GB in less than 20 minutes. With digital distribution and game preloading, a day one patch download is faster than traditional game installations.

    But this method allows companies like CDPR to continue working on a game even after a game has gone gold for the consoles. Beyond that, companies want to make life style products that keep you coming back every day, every week and year after year. World of Warcraft showed the industry that subscription models were the wave of the future. Games that couldn’t pull that off did well with microtransactions. The idea being that companies need to hook you on a live service and milk you not once, not twice, but dozens of times.

    Live service games have changed the landscape. Now it’s acceptable to play something while it’s being improved. It also allows companies the ability to take customer feedback and tailor them to their customers in order to reap more profit. At this point game companies don’t need to release a complete game. They can release a base framework and update it as they go. In fact, it makes more sense to do it that way than to give you a complete experience out of the gate.

    This isn’t going to change anytime soon if ever. It’s only going to get worse. CDPR wanted to make Cyberpunk 2077 the next GTA online. Their problem was that they tried to move too fast and didn’t have near the staff to produce the game fast enough to make such a thing work. They underestimated the scope of the project and it shows.

  21. [QUOTE=”Dan_D, post: 39931, member: 6″]
    It’s more than that. It’s due to several factors matter of game development becoming more complex, more expensive and taking far longer than it used to. The internet and the proliferation of broadband has allowed developers far more leeway to release a product and fix it later. It’s also led to developer / customer communication which allows for feedback. This is a double-edged sword as CDPR has learned. Things like death threats for not releasing a game on time is one example of this.

    The other problem comes down to sheer corporate greed. You have the EA’s and Activisions of the world who are buying up everything and are held accountable to their share holders. Hence the drive to meet impossible time tables to release these games as soon as possible. 20GB+ day one patches wouldn’t have been acceptable in 2005, but these days we’ve come to expect it. Nearly every developer gets away with this because we let them. We are desensitized to it now. To be fair, it’s rarely a big deal as I can download 50GB in less than 20 minutes. With digital distribution and game preloading, a day one patch download is faster than traditional game installations.

    But this method allows companies like CDPR to continue working on a game even after a game has gone gold for the consoles. Beyond that, companies want to make life style products that keep you coming back every day, every week and year after year. World of Warcraft showed the industry that subscription models were the wave of the future. Games that couldn’t pull that off did well with microtransactions. The idea being that companies need to hook you on a live service and milk you not once, not twice, but dozens of times.

    Live service games have changed the landscape. Now it’s acceptable to play something while it’s being improved. It also allows companies the ability to take customer feedback and tailor them to their customers in order to reap more profit. At this point game companies don’t need to release a complete game. They can release a base framework and update it as they go. In fact, it makes more sense to do it that way than to give you a complete experience out of the gate.

    This isn’t going to change anytime soon if ever. It’s only going to get worse. CDPR wanted to make Cyberpunk 2077 the next GTA online. Their problem was that they tried to move too fast and didn’t have near the staff to produce the game fast enough to make such a thing work. They underestimated the scope of the project and it shows.
    [/QUOTE]

    The question is how long CDPR continues to dump developer time and money into the game. At this rate all the most annoying bugs may get fixed in time, if they only keep at it. There are some people like me, holding off for it to be fixed before buying, but we are also expecting sales and not to pay the new price. At this point their continued development is probably more in defense of their reputation as a developer, and less for any actual income they may receive, and that only goes so far…

  22. [QUOTE=”Zarathustra, post: 39935, member: 203″]
    The question is how long CDPR continues to dump developer time and money into the game. At this rate all the most annoying bugs may get fixed in time, if they only keep at it. There are some people like me, holding off for it to be fixed before buying, but we are also expecting sales and not to pay the new price. At this point their continued development is probably more in defense of their reputation as a developer, and less for any actual income they may receive, and that only goes so far…
    [/QUOTE]

    In terms of bug fixes the game is in a fairly good state. It’s still got problems but it’s really in decent shape now. The more unfortunate aspect of it are the game play elements not implemented properly or finished. A lot of this seems to be what people are more pissed about than the bugs. The truth is a lot of the bugs don’t occur to everyone. I know very few on those lists occurred in my four playthroughs or so. Certainly nothing game breaking.

    Unfortunately, I think that CDPR will never bother to give us water or fire physics, a decent police system or the animations that should go along with interactions with the environment. All things that were promised initially that would elevate the game beyond its peers. At this point the only thing “innovative” is that it’s prettier than most games and features an aesthetic and genre not normally all that common to games.

    I do believe CDPR will continue to pour money into the game for the next couple of years. CDPR is going to spend some money on repairing its reputation but mostly, if they don’t no one is going to buy their paid DLC’s for the game. The company wants Cyberpunk 2077 to sell for years to come and putting money into it is the only way that’s going to happen. I just don’t think they’ll ever go back and make it the game it was originally intended to be.

  23. What they want to do is repair Cyberpunk 2077 to the point that it is lauded similar to a no mans sky reversal. once they do that then they can launch the online game that they can monetize with microtransactions for long term income.

  24. [QUOTE=”Grimlakin, post: 39960, member: 215″]
    What they want to do is repair Cyberpunk 2077 to the point that it is lauded similar to a no mans sky reversal. once they do that then they can launch the online game that they can monetize with microtransactions for long term income.
    [/QUOTE]

    Except that multiplayer for Cyberpunk 2077 was cancelled due to the game’s poor reception and comments from the fans who simply weren’t interested in a multiplayer game from CDPR.

  25. [QUOTE=”Dan_D, post: 39978, member: 6″]
    Except that multiplayer for Cyberpunk 2077 was cancelled due to the game’s poor reception and comments from the fans who simply weren’t interested in a multiplayer game from CDPR.
    [/QUOTE]

    Well clearly I missed that news item. Interesting. Lets see if they pull an EA like with Anthem. Or if they stick to it and make Cyberpunk 2077 the game it’s supposed to be.

  26. [QUOTE=”Grimlakin, post: 39979, member: 215″]
    Well clearly I missed that news item. Interesting. Lets see if they pull an EA like with Anthem. Or if they stick to it and make Cyberpunk 2077 the game it’s supposed to be.
    [/QUOTE]

    It seems clear that the original intent was to create a Cyberpunk 2077 GTA online like experience, but like the basic game itself, they underestimated the scope of such a project.

  27. [QUOTE=”Dan_D, post: 39978, member: 6″]
    Except that multiplayer for Cyberpunk 2077 was cancelled
    [/QUOTE]
    Really? When did that happen? Must have done it quietly as I don’t recall this either. Can’t say I’m sorry about it.

  28. [QUOTE=”MadMummy76, post: 39994, member: 1298″]
    Really? When did that happen? Must have done it quietly as I don’t recall this either. Can’t say I’m sorry about it.
    [/QUOTE]

    Well it’s cancelled as in it wont be added to the game but there will be a seperate multillayer game eventually but this one might still be years out [URL=’https://www.ggrecon.com/articles/cyberpunk-2077-multiplayer/’]Cyberpunk 2077 Multiplayer Will Be A ‘Completely Separate Production’ | GGRecon[/URL]

  29. [QUOTE=”Dan_D, post: 39931, member: 6″]
    But this method allows companies like CDPR to continue working on a game even after a game has gone gold for the consoles. Beyond that, companies want to make life style products that keep you coming back every day, every week and year after year. World of Warcraft showed the industry that subscription models were the wave of the future. Games that couldn’t pull that off did well with microtransactions. The idea being that companies need to hook you on a live service and milk you not once, not twice, but dozens of times.
    [/QUOTE]
    I think they are missing one very important factor. Not all gamers are down with subscription models and live service games with microtransactions. So if that is all they are making they are leaving a big chunk of the market on the table. It has been proven time and time again that there is huge demand for classic single player games. While live services like anthem are always hit or miss. Maybe you can make more money in the long term with a live service game, but a single player game is a guaranteed success if you don’t make an absolute blunder of the launch like in case of ME:Andromeda. I think that was a marketing blunder not purely the game’s fault.

    [QUOTE]Live service games have changed the landscape. Now it’s acceptable to play something while it’s being improved. It also allows companies the ability to take customer feedback and tailor them to their customers in order to reap more profit. At this point game companies don’t need to release a complete game. They can release a base framework and update it as they go. In fact, it makes more sense to do it that way than to give you a complete experience out of the gate.[/QUOTE]
    It makes no sense to me. Why would I want to play an incomplete game? All it does is ruins the experience. By the time it is completed you get tired of the game and can’t even enjoy the full experience.

    Live service games are a plague and they need to die outside of purely multiplayer titles.

  30. [QUOTE=”MadMummy76, post: 40022, member: 1298″]
    Not all gamers are down with subscription models and live service games with microtransactions.
    [/QUOTE]
    THIS.

    [QUOTE=”MadMummy76, post: 40022, member: 1298″]
    It has been proven time and time again that there is huge demand for classic single player games.
    [/QUOTE]
    Also this.

    [QUOTE=”MadMummy76, post: 40022, member: 1298″]
    It makes no sense to me. Why would I want to play an incomplete game?
    [/QUOTE]
    Same here. I also don’t want to pay for an incomplete game.

    [QUOTE=”MadMummy76, post: 40022, member: 1298″]
    Live service games are a plague and they need to die outside of purely multiplayer titles.
    [/QUOTE]
    Been feeling that way myself over the last several years. I’m all for fixing bugs and incorporating feedback to improve games once they’ve been out, but the games should NOT be released incomplete with that expectation in mind.

  31. [QUOTE=”MadMummy76, post: 40022, member: 1298″]
    I think they are missing one very important factor. Not all gamers are down with subscription models and live service games with microtransactions. So if that is all they are making they are leaving a big chunk of the market on the table. It has been proven time and time again that there is huge demand for classic single player games. While live services like anthem are always hit or miss. Maybe you can make more money in the long term with a live service game, but a single player game is a guaranteed success if you don’t make an absolute blunder of the launch like in case of ME:Andromeda. I think that was a marketing blunder not purely the game’s fault.

    It makes no sense to me. Why would I want to play an incomplete game? All it does is ruins the experience. By the time it is completed you get tired of the game and can’t even enjoy the full experience.

    Live service games are a plague and they need to die outside of purely multiplayer titles.
    [/QUOTE]

    Except that live service models and microtransactions make developers and publishers considerably more money than single player games do. This has been proven time and time again with microtransaction sales eclipsing the games themselves. EA makes most of its revenue from microtransactions and DLC’s. We may not always like what these developers are doing but the fact is that their tactics work on a lot of people. Perhaps even most of them. Just because you and I see live service games for what they are doesn’t mean that others do.

  32. another thing is as I get older especially games live longer in my mind. I’ve been playing AC Valhalla since release. Taking my time enjoying the game. I’m glad there are another two expansions coming… that I will probably have to put down money for because I get the hours of playtime I expect out of the money spent.

    I’m an odd cookie there… I’ll play and pay for an MMO experience but a free to play with Microtransactions steers me away…

    I’d prefer a subscription model because I can be more assured less trolls playing the game.

  33. [QUOTE=”Dan_D, post: 40030, member: 6″]
    Except that live service models and microtransactions make developers and publishers considerably more money than single player games do.
    [/QUOTE]
    IF they don’t fail, and that is a big if.
    [QUOTE]
    This has been proven time and time again with microtransaction sales eclipsing the games themselves. EA makes most of its revenue from microtransactions and DLC’s.
    [/QUOTE]
    There is more money to be made in banking, but we can’t have everyone be bankers. Same way we can’t have every game developer making live service games.
    [QUOTE]
    We may not always like what these developers are doing but the fact is that their tactics work on a lot of people. Perhaps even most of them. Just because you and I see live service games for what they are doesn’t mean that others do.
    [/QUOTE]
    We have seen plenty of live service games not being profitable, so I don’t share that view. Anthem, apparently Outriders, and the only reason I can’t list more is because I don’t follow these types of games. The few games that become money printers are the exception to the rule, not the rule.

  34. [QUOTE=”MadMummy76, post: 40042, member: 1298″]
    IF they don’t fail, and that is a big if.

    There is more money to be made in banking, but we can’t have everyone be bankers. Same way we can’t have every game developer making live service games.

    We have seen plenty of live service games not being profitable, so I don’t share that view. Anthem, apparently Outriders, and the only reason I can’t list more is because I don’t follow these types of games. The few games that become money printers are the exception to the rule, not the rule.
    [/QUOTE]

    Unfortunately, a lot of companies think they can duplicate the success of the more popular live service games. Many people believe it’s the future of the industry. That’s why so many try. Several of them fail simply because they often fail to become good games at their core. If you can do that you can monetize it. If you don’t, you won’t succeed. Also, these live service games like Fortnight, Destiny 2, etc. are easier to make than single player games like Cyberpunk 2077 are.

    The only time companies pull back from the lure of live service games is when their customers flat tell them not to go down that path. EA/BioWare was trying to go down that path with Mass Effect and Dragon Age and were flatly told by their customers not to do it. It’s the same thing with Cyberpunk 2077. The customer base has told them in no uncertain terms that they don’t need another live service or multiplayer game from them.

  35. [QUOTE=”Dan_D, post: 40030, member: 6″]
    Except that live service models and microtransactions make developers and publishers considerably more money than single player games do. This has been proven time and time again with microtransaction sales eclipsing the games themselves. EA makes most of its revenue from microtransactions and DLC’s. We may not always like what these developers are doing but the fact is that their tactics work on a lot of people. Perhaps even most of them. Just because you and I see live service games for what they are doesn’t mean that others do.
    [/QUOTE]

    Honestly, there is something seriously wrong with a person willing to pay real money for a virtual outfit for a character in a game.

    We shouldn’t be pretending that this is normal or OK.

  36. [QUOTE=”Zarathustra, post: 40058, member: 203″]
    Honestly, there is something seriously wrong with a person willing to pay real money for a virtual outfit for a character in a game.

    We shouldn’t be pretending that this is normal or OK.
    [/QUOTE]
    I can not upvote this comment enough.

    Sadly, my son completely disagrees and would blow his entire bank account on Fortnite Skins.

    I don’t get it. I’ve failed as a parent.

  37. [QUOTE=”Zarathustra, post: 40058, member: 203″]
    Honestly, there is something seriously wrong with a person willing to pay real money for a virtual outfit for a character in a game.

    We shouldn’t be pretending that this is normal or OK.
    [/QUOTE]
    Cool skins used to be in-game rewards for progression and exploration. Now it’s the privilege of the rich. (or careless)

  38. I like that CDPR is still making updates and I assume there will eventually be real DLC missions or some such available. I will wait for more content before I re-roll and start over. Assuming Stadia is still around years from now or whenever that happens.

    Or I could go buy a PS4 copy for $10 and wait for the eventual PS5 patches

  39. [QUOTE=”Burticus, post: 40073, member: 297″]
    I like that CDPR is still making updates and I assume there will eventually be real DLC missions or some such available. I will wait for more content before I re-roll and start over. Assuming Stadia is still around years from now or whenever that happens.

    Or I could go buy a PS4 copy for $10 and wait for the eventual PS5 patches
    [/QUOTE]

    The game is truly best experienced on PC. Not just because of the graphics potential [I](depending on system configuration)[/I] but also because of the modding community. There are tons of great mods for the game which makes it a much more enjoyable experience.

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