During a developer livestream held yesterday, EA Motive shared the first gameplay footage for its upcoming remake of EA Redwood Shores’ 2008 survival horror classic, Dead Space. It looks very good.
As indicated by one of the comparison shots shared by the developer, EA Motive appears to have done an excellent job at retaining the atmosphere of the original while dialing up the creepiness with greatly improved textures and shadow detail. That’s despite the game still being in an early stage of development, as noted by the disclaimers on all of the gameplay clips.
EA Motive complemented the footage with a bit of insight on some of the changes that have been made to Dead Space’s memorable limb dismemberment system. Unlike the original, players will not only be able to cut off the limbs of Necromorphs but also watch their flesh peel away when they’re attacked with high-damage, low-precision weapons.
Dead Space players will also need to be more precise with their plasma cutters, as there are now bones to contend with. Limbs may remain dangling unless those are properly sliced or blasted off.
Actor Gunner Wright will be returning to voice Dead Space’s protagonist, engineer Isaac Clarke. Wright has voiced Clarke in all of the previous Dead Space games. (According to IMDb, he was not credited in the original.)
Dead Space is being developed exclusively for next generation consoles and PC, raising the level of horror and immersion to unprecedented heights for the franchise through stunning visuals, audio and controls powered by the Frostbite game engine. Fans will experience an improved story, characters, gameplay mechanics and more as they fight to survive a living nightmare aboard the desolate mining starship, the USG Ishimura, all while uncovering the dreadful mystery of what happened to the slaughtered crew and ship.
Source: EA Motive