Image: Remedy Entertainment

IGN has shared seven minutes of 4K gameplay for the upcoming remaster of Remedy Entertainment’s cult-classic action thriller, Alan Wake. Taking place during an early portion of the game, the footage provides a very clear look at some of the graphical upgrades that the game has received, which include updated character models and improved environmental detail. It also includes a handful of cinematic sequences that show off the remaster’s improved facial animation and lip sync.

From Remedy Entertainment:

Alan Wake Remastered is a remastered version of the original Alan Wake (2012 PC version). For fans of the original, it’s a new refreshed experience of the game they love. For newcomers, it’s a great way to experience the classic Alan Wake on new platforms taking advantage of next-generation technology.

The remaster contains the original game as well as The Signal and The Writer DLCs, which were originally sold separately, but are part of the Alan Wake Remastered package. The main game contains a brand new developer commentary track from game’s writer and creative director Sam Lake that fans will not want to miss.

Remedy confirmed the technical features of Alan Wake Remastered and the resolutions/frame rates associated with each platform in a FAQ published earlier this month. Despite earlier reports suggesting otherwise, Alan Wake Remastered does not support ray tracing or HDR. Those were “deemed too time-consuming.”

Platform / Render Resolution / Output Resolution / target frame-rate

  • PlayStation 4 – 1080p / 1080p / 30fps
  • PlayStation 4 Pro (Performance Mode) – 1080p / 1080p / 60fps
  • PlayStation 4 Pro (Quality Mode) – 1296p / 2160p (4K) / 30fps / 4 x MSAA
  • Xbox One – 900p / 900p / 30fps
  • Xbox One X (Performance Mode) – 1080p / 1080p / 60fps
  • Xbox One X (Quality Mode) – 1440p / 2160p (4K) / 30fps / 4 x MSAA
  • PlayStation 5 – 1440p / 2160p (4K) / 60fps / 4X MSAA
  • Xbox Series X – 1440p / 2160p (4K) / 60fps / 4 X MSAA
  • Xbox Series S – 1080p / 1080p / 60fps
  • PC – 4K / unlimited

PC specific features

  • PC version will be x64 and support DX12 only
  • No Ray Tracing
  • DLSS
    • Nvidia DLSS – Off, Ultra-Performance, Performance, Balanced, Quality
  • Ultra-wide screen support
    • Yes, 21:9 aspect ratio
    • Caveats: pre-rendered cut scenes will not render like this – they are 16:9
  • Unlocked frame-rate
    • Yes – as in the original game
  • Display: full screen / window / borderless?
    • All supported

PC Minimum Specifications

  • CPU: i5-3340 or Ryzen 3 1200
  • GPU: Nvidia GeForce GTX 960 or AMD RX470. 4GB VRAM.
  • RAM: 8 GB or higher
  • OS: Win 10 64-bit

PC Recommended Specifications

  • CPU: i7-3770 or Ryzen 5 1400
  • GPU: Nvidia GeForce GTX 1060 or AMD 5600XT. 6GB VRAM
  • RAM: 16 GB
  • OS: Win 10 64-bit

Sources: IGN, Alan Wake Remastered

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  1. A little bummed about it lacking ray tracing and especially HDR. I know HDR is a hot mess for most people but with the right display, and proper implementation, it can really look good. This is a game that could really benefit from it due to the many dark elements. I’m glad they got DLSS going but I’ve got doubts about how much it’s needed since ray tracing isn’t involved but either way it’ll help the FPS.

    I originally got this for free on EGS but I might end up paying for it this time around. Never finished it but I found it interesting. Still trying to make myself finish Control though. There are aspects of both I like but after a while I just get bored.

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