God of War to Include Support for Both NVIDIA DLSS and AMD FidelityFX Super Resolution

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Image: Santa Monica Studio

The PC version of Santa Monica Studio’s critically acclaimed action game, God of War, will feature support for not only NVIDIA’s performance-enhancing DLSS solution, but AMD’s as well. This has been confirmed by an update on AMD’s official FidelityFX Super Resolution landing page, which now includes the God of War logo alongside other upcoming titles to feature the technology (e.g., Call of Duty: Vanguard). AMD has claimed that FidelityFX Super Resolution provides near-native resolution quality gaming.

Image: AMD

NVIDIA on what God of War PC players can expect over the PlayStation versions of the game:

Graphically, there are higher-resolution shadows, improved screen space reflections, enhanced Ground Truth Ambient Occlusion (GTAO) and Screen Space Directional Occlusion (SSDO) effects, higher detail assets, and higher rendering resolutions, making the God of War world look even more spectacular. Plus, the frame rate is fully uncapped, for a smoother, faster presentation.

You can play in HDR on G-SYNC and G-SYNC ULTIMATE gaming monitors, TVs and displays, and in 21:9 panoramic ultra-widescreen, for the most immersive experience possible.

God of War on PC includes robust controller support and keyboard mapping customization. But if you would prefer playing on a controller, Santa Monica Studio has included support for the PlayStation DUALSHOCK 4 and DUALSENSE wireless controllers, in addition to a wide range of other gamepads. And there’ll be the full range of UI, system options, and other expected settings.

God of War on PC will also feature support for NVIDIA Reflex, enabling lower latency and higher responsiveness. The game is scheduled for release on January 14, 2022.

Source: AMD

Tsing Mui
News poster at The FPS Review.

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