Image: Santa Monica Studio

The PC version of Santa Monica Studio’s critically acclaimed action game, God of War, will feature support for not only NVIDIA’s performance-enhancing DLSS solution, but AMD’s as well. This has been confirmed by an update on AMD’s official FidelityFX Super Resolution landing page, which now includes the God of War logo alongside other upcoming titles to feature the technology (e.g., Call of Duty: Vanguard). AMD has claimed that FidelityFX Super Resolution provides near-native resolution quality gaming.

Image: AMD

NVIDIA on what God of War PC players can expect over the PlayStation versions of the game:

Graphically, there are higher-resolution shadows, improved screen space reflections, enhanced Ground Truth Ambient Occlusion (GTAO) and Screen Space Directional Occlusion (SSDO) effects, higher detail assets, and higher rendering resolutions, making the God of War world look even more spectacular. Plus, the frame rate is fully uncapped, for a smoother, faster presentation.

You can play in HDR on G-SYNC and G-SYNC ULTIMATE gaming monitors, TVs and displays, and in 21:9 panoramic ultra-widescreen, for the most immersive experience possible.

God of War on PC includes robust controller support and keyboard mapping customization. But if you would prefer playing on a controller, Santa Monica Studio has included support for the PlayStation DUALSHOCK 4 and DUALSENSE wireless controllers, in addition to a wide range of other gamepads. And there’ll be the full range of UI, system options, and other expected settings.

God of War on PC will also feature support for NVIDIA Reflex, enabling lower latency and higher responsiveness. The game is scheduled for release on January 14, 2022.

Source: AMD

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2 Comments

  1. Bumping up the upscaling techniques for a game that ran on a lemon 1st-gen PS4 with no extra added features like RT, etc.?!

    *walk away from the bud*

  2. [QUOTE=”GunShot, post: 43465, member: 1790″]
    Bumping up the upscaling techniques for a game that ran on a lemon 1st-gen PS4 with no extra added features like RT, etc.?!

    *walk away from the bud*
    [/QUOTE]
    Eh, I can see it. Playstation API uses a lot of tricks to keep the framerate up, like checkerboarding and 30fps caps, that you wouldn’t want to bring over to the PC – where you know people are going to want to try out the game in 4K and beyond at much higher frame rates.

    Adding something like DLSS or FFX is probably a lot easier than going back and redoing all the optimizations for the PC.

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