Image: Techland

Techland has shared excellent news for Dying Light fans who were hoping to spend a lot of time with its upcoming sequel.

As noted in new promotional materials shared on its official Twitter account, Dying Light 2: Stay Human is supposedly packed with so much content that it will take players 500 hours to complete the game. The developer also pointed out that it would take 534 hours for a player to walk from Warsaw to Madrid, alluding to a game with a massive map and open world.

Critics of Techland have figured out a way to turn what was supposed to be a celebratory announcement against the developer, however. Dan Stapleton, an executive editor at IGN, has pointed out that the game’s main story quest only takes about 20 hours, which implies that most of the playing time that Techland is bragging about may merely comprise grinding or other sorts of fluff.

Others have had to get a bit more creative, suggesting that most people have lives and simply don’t have enough hours in the day to 100 percent a game that’s this big.

“Over twenty years ago in Harran, we fought the virus—and lost,” a description for Dying Light 2 reads. “Now, we’re losing again. The City, one of the last large human settlements, is torn by conflict. Civilization has fallen back into the Dark Ages. And yet, we still have hope.”

“You are a wanderer with the power to change the fate of The City. But your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth… and find yourself in a combat zone. Hone your skills, as to defeat your enemies and make allies, you’ll need both fists and wits. Unravel the dark secrets behind the wielders of power, choose sides and decide your destiny. But wherever your actions take you, there’s one thing you can never forget—stay human.”

Dying Light 2 will be released on February 4, 2022. PC gamers can find the game on Steam and the Epic Games Store.

Source: Techland

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10 Comments

  1. To be frank, that’s bullshit. That’s a lot of side content which is usually bland filler. Cyberpunk 2077 did a decent job with it, but even then the whole game takes only about 120 hours to do everything. Most open world games are too bland and generic to sustain that kind of play time. I’m expecting boring MMO style fetch quests out of this. 500 hours is just too much.

  2. Yea 500 hours of gameplay makes me think of a game that has a truckload of fetch quests on the other side of the map that only unlock once you do the first one and go back… so you’re constantly having to go back and forth over the map to get them done.

    And unless they have some very good quest tracking that 500 hours is going to be difficult to track and complete. Maybe it’s just people getting lost and confused?

  3. LOL, anyone can put in repetitive boring collection quests, that is no feat. And the fact that they choose this to boast about tells me they really don’t get it. This will be a bargain bin game just as the first one was. Of course it takes 5 billion hours to do anything if the damned weapons brake every 10 hits.

  4. The fact that the main story can be completed in 20 hours and you have another 480 hours of fetch quests and lower quality missions speaks volumes for the design of this game. Bargain bin for sure.

  5. [QUOTE=”Dan_D, post: 46422, member: 6″]
    To be frank, that’s bullshit. That’s a lot of side content which is usually bland filler. Cyberpunk 2077 did a decent job with it, but even then the whole game takes only about 120 hours to do everything. Most open world games are too bland and generic to sustain that kind of play time. I’m expecting boring MMO style fetch quests out of this. 500 hours is just too much.
    [/QUOTE]

    I think it will depend.

    I did just about every side quest in the original Dying Light, and I was still kind of into it and disappointed when the game ended. I wanted more.

    If they do as good of a job with this, it could be great.

    Of course, the odds are it will be bland filler, because that is what usually happens, but you never know…

  6. My wife is playing through 1 now. I keep hearing random bouts of profanity when she can’t make a jump. She loves it.

    I didn’t care for it – just not my cup of tea.

  7. [QUOTE=”Brian_B, post: 46541, member: 96″]
    My wife is playing through 1 now. I keep hearing random bouts of profanity when she can’t make a jump. She loves it.

    I didn’t care for it – just not my cup of tea.
    [/QUOTE]

    I didn’t think I was going to like it. I usually find Zombie crap preposterous. Then I played it and found it to be very well made.

  8. [QUOTE=”Brian_B, post: 46541, member: 96″]
    My wife is playing through 1 now. I keep hearing random bouts of profanity when she can’t make a jump. She loves it.

    I didn’t care for it – just not my cup of tea.
    [/QUOTE]
    Because the game is crap. I don’t know who had come up with the idea that you have to look directly at the ledge otherwise you don’t make the jump. I never got used to that, even after wasting hours with the game before finally having had enough of the backtracking and grindiness of it.

  9. [QUOTE=”MadMummy76, post: 46575, member: 1298″]
    Because the game is crap. I don’t know who had come up with the idea that you have to look directly at the ledge otherwise you don’t make the jump. I never got used to that, even after wasting hours with the game before finally having had enough of the backtracking and grindiness of it.
    [/QUOTE]
    I did not mind the jumping too much, the constant breaking of weapons was annoying though, and iron pipe should be able to crack more then 2 zombie skulls
    [ATTACH type=”full”]1403[/ATTACH]

  10. [QUOTE=”Denpepe, post: 46581, member: 284″]
    I did not mind the jumping too much, the constant breaking of weapons was annoying though, and iron pipe should be able to crack more then 2 zombie skulls

    [/QUOTE]
    Yeah, that is exactly why I stopped playing the game. The jumping was just a mild inconvenience compared.

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