NVIDIA to Introduce Deep Learning Dynamic Super Resolution Feature with Next GeForce Game Ready Driver

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Image: NVIDIA

NVIDIA shared an article today teasing what its next GeForce Game Ready driver will bring to gamers when it releases on January 14.

In addition to support for God of War, Tom Clancy’s Rainbow Six Extraction, Hitman III, The Anacrusis, GRIT, and Monster Hunter Rise, the driver will also introduce a brand-new feature called DLDSR (Deep Learning Dynamic Super Resolution). Configurable through the NVIDIA Control Panel, DLDSR is a version of the classic downscaling method that leverages AI for improved quality.

Image: NVIDIA

“Our January 14th Game Ready Driver updates the NVIDIA DSR feature with AI. DLDSR (Deep Learning Dynamic Super Resolution) renders a game at higher, more detailed resolution before intelligently shrinking the result back down to the resolution of your monitor,” NVIDIA explained in an article regarding its upcoming God of War NVIDIA DLSS & Reflex Game Ready Driver. “This downsampling method improves image quality by enhancing detail, smoothing edges, and reducing shimmering.”

“DLDSR improves upon DSR by adding an AI network that requires fewer input pixels, making the image quality of DLDSR 2.25X comparable to that of DSR 4X, but with higher performance. DLDSR works in most games on GeForce RTX GPUs, thanks to their Tensor Cores.”

NVIDIA’s new GeForce Game Ready driver launches this Friday.

Source: NVIDIA

Tsing Mui
News poster at The FPS Review.

Recent News