PC gamers have celebrated Sony for its decision in bringing some of its biggest PlayStation exclusives to the PC platform, but they don’t deserve all of the credit.
That’s according to God of War’s director, Cory Barlog, who told Game Informer in a new interview regarding the PC port that the decision of bringing God of War and other blockbuster PS titles to the PC was actually an initiative that was pushed by Sony’s own first-party PlayStation Studios. Sony was apparently hesitant toward the idea until it was overwhelmed by requests from developers curious about how their games would look on PC.
“I think it was the collective of studios all over saying this is a really good idea,” Balrog said. “We should be looking into this. Eventually, I think it reached that tipping point.”
“When we had sent so many suggestion box suggestions that they were like, ‘I’m tired of hearing all this. Fine, we’ll do this.’ It’s a process. We’re still figuring it out as a company and as individual studios how to do this and what the process and strategy will be.”
Game Informer went on to ask Balrog when PC gamers might be able to enjoy God of War’s sequel, God of War Ragnarok, but he explained that date, assuming that a PC port is even happening, is completely in Sony’s hands.
“I have no idea,” Balrog admitted. “Right now, we’re taking it one game at a time, kind of looking at each one and determining, ‘Okay, is this the best thing?’ And we’ll gauge how it does. Do people enjoy it? Did we do it right? Is there anything we did wrong? What can we do better in the future if we do this again? But at the end of the day, ultimately, it’s Sony’s decision.”
Source: Game Informer