Santa Monica Studio has released a new patch for the PC port of God of War that not only introduces a handful of fixes, but a welcome feature, to the definitive version of the action-adventure game.
Among them is the addition of a sharpening slider for God of War’s implementation of DLSS, allowing players to adjust the clarity of the image produced by NVIDIA’s supersampling solution. The addition of the slider was prompted by players who experienced graphical issues stemming from DLSS’ automatic sharpening. While sharpening reportedly still can’t be turned off, even with the slider set to zero, Santa Monica Studio has promised that additional improvements are on the way.
As for the fixes, God of War players should no longer experience a number of issues that include graphics driver crashes and display setting bugs, as well as VRAM being incorrectly detected on Intet’s XE platform. Santa Monica Studio has also addressed an issue whereby controls would stop working if the inventory menu was opened during realm travel.
- Atreus will now reset his state during restart from checkpoint or saved game should he become unresponsive.
- Fixed some rare instances of graphics driver crashes.
- Fixed an issue with incorrect VRAM detection on Intel XE platform.
- Fixed an issue where the display mode setting would visually set to windowed mode when resetting display settings to default on an ultrawide monitor.
- Fixed an issue where control functionality would be lost if opening inventory during realm travel sequence.
- Fixed a crash that could occur at client shutdown.
- Added support for DLSS Sharpening slider.
“Enjoy true 4K resolution, on supported devices, with unlocked framerates for peak performance,” reads a description regarding the PC port’s improved visuals. “Dial in your settings via a wide range of graphical presets and options including higher resolution shadows, improved screen space reflections, the addition of GTAO and SSDO, and much more.”