Resident Evil 4 HD Project Released after Nearly a Decade of Development

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Image: Capcom

Resident Evil 4 HD Project, a remaster mod that’s been in the making for eight years, has finally been released to survival horror fans who are looking for another reason to revisit Shinji Mikami’s final and critically acclaimed Resident Evil game. Originally announced all the way back in February 2014, the mod improves upon the Steam version of the original 2005 classic with new textures, a higher-resolution UI, widescreen support, and much more. The download link for the mod and installation instructions can be found here.

Highlights (Resident Evil 4 HD Project FAQ):

  • In preparation for the original game, Capcom gathered texture assets by photographing a variety of real-world locations, primarily throughout Spain and Wales. For this project, Albert has gone to these same locations to gather higher resolution assets. The result is a visual experience that is as true to the original game as possible, presented in resolutions up to 16 times that of the original game.
  • We essentially took each texture, scaling it up to 8-16 times the original resolution (in most cases) and redrawing / remaking from there. Additionally, there are many instances where Albert has been able to find the original source materials used, which allows us to faithfully replicate the original intent at a much higher resolution.
  • Our intent throughout the project is to remain true to the original visuals and artistic intent. The best kind of feedback we receive is when people say that the game looks like what they imagined it to look like when they first played it 10 years ago. While we are not perfect, we continually refer back to the original texture assets to ensure we do not deviate in a significant manner.

The amazing Resident Evil 4 HD remaster mod is out now (Rock Paper Shotgun):

  • Along with the main story campaign, it’s retouched the Assignment: Ada and Separate Ways bonus campaigns, and the arcade-y Mercenaries mode.
  • It even (optionally) restores visual effects like the depth-of-field blur present in the original release but absent in later versions.
  • What’s most impressive is that through all this, the creators are guided by how the original game looked. […] That’s partially because the team have tracked down many of the locations and objects which Capcom used as the foundation for some of the game’s textures.
Tsing Mui
News poster at The FPS Review.

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