Horizon Forbidden West Gets Its First Patch, Fixes HDR Issues and More

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Image: Guerrilla Games

Horizon Forbidden West has turned out to be yet another high-profile release marred by visual issues, as admitted by Guerrilla Games in a post shared on the official Horizon subreddit yesterday, but the developer is slowly making headway toward the intended experience with the release of the game’s first patch, which brings numerous fixes and improvements to the game.

While Horizon Forbidden West players will need to wait for a future patch for fixes relating to outstanding problems such as blurriness in performance mode, Patch 1.05 does address a number of graphical issues, such as images being oversharpened in HDR mode, the HUD flickering under certain conditions, and problems related to the streaming of assets.

Patch 1.05 also introduces a number of fixes and improvements for some of Horizon Forbidden West’s main quests, side quests, and world activities, as well as various performance and cosmetic improvements. Crashing should also be reduced thanks to the new patch.

Horizon Forbidden West – Patch 1.05 (r/horizon)


  • We are currently looking into several issues reported by the community:
    • The team is investigating with high priority, several graphical issues reported by players regarding shimmering, sharpening and screen saturation when moving the camera.
    • Some players are experiencing an issue with infinite loading screens when attempting to load into Melee Pits.
    • Some players are experiencing an issue where Aloy’s outfit appears blurry in Photo Mode.
    • Some players are experiencing an issue in main quest ‘Reach for the Stars’ where Aloy can’t interact with a machine carcass, blocking progression.


  • Main Quests
    • Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression.
    • Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.
    • Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.
    • Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.
  • Side Quests and Errands
    • Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.
    • Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.
    • Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.
  • World activities
    • Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances.
    • Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.
    • A rogue Tallneck near The Stand of the Sentinels that would sometimes change the direction of its route has been disciplined.
  • Gameplay fixes
    • The Second Chance skill should now work correctly.
    • Fixed an issue where the camera had an unintended position when using certain weapon techniques.
  • General fixes
    • Image oversharpening in HDR mode has been corrected.
    • Fixed an issue where some settlements would stream in, then stream out in certain circumstances.
    • Fixed an issue where the HUD would flicker when the player performs a loot action.
    • Fixed an issue where rapidly opening and closing the map could cause graphical anomalies.
    • Fixed an issue where Aloy’s animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.
    • Fixed a global issue where the direction of Aloy’s gaze, or that of certain NPCs, was incorrect.
    • Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.
    • Fixed an issue where roads and icons on the map would sometimes appear with a delay.
    • Fixed several streaming issues and unintended loading screens.
    • NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
    • Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.
  • Crash fixes
    • Fixed several crashes.
  • Other
    • Various performance improvements.
    • Various other minor fixes and cosmetic improvements.
Tsing Mui
Tsing has been writing the news for over 5 years, first at [H]ard|OCP and now at The FPS Review. He has a background in journalism and makes sure to give his readers the relevant context to why each news post matters.

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